SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.
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@@ -33,7 +33,6 @@ namespace Physics
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BusDisconnect();
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}
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MOCK_METHOD2(CreateShape, AZStd::shared_ptr<Physics::Shape>(const Physics::ColliderConfiguration& colliderConfiguration, const Physics::ShapeConfiguration& configuration));
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MOCK_METHOD4(AddColliderComponentToEntity, void(AZ::Entity* entity, const Physics::ColliderConfiguration& colliderConfiguration, const Physics::ShapeConfiguration& shapeConfiguration, bool addEditorComponents));
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MOCK_METHOD1(ReleaseNativeMeshObject, void(void* nativeMeshObject));
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MOCK_METHOD1(CreateMaterial, AZStd::shared_ptr<Physics::Material>(const Physics::MaterialConfiguration& materialConfiguration));
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MOCK_METHOD0(GetDefaultMaterial, AZStd::shared_ptr<Physics::Material>());
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