SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects.

This commit is contained in:
amzn-sean
2021-04-13 15:03:21 +01:00
parent 3d3f43b0b9
commit 23cf2d5d68
15 changed files with 82 additions and 131 deletions
@@ -33,7 +33,6 @@ namespace Physics
BusDisconnect();
}
MOCK_METHOD2(CreateShape, AZStd::shared_ptr<Physics::Shape>(const Physics::ColliderConfiguration& colliderConfiguration, const Physics::ShapeConfiguration& configuration));
MOCK_METHOD4(AddColliderComponentToEntity, void(AZ::Entity* entity, const Physics::ColliderConfiguration& colliderConfiguration, const Physics::ShapeConfiguration& shapeConfiguration, bool addEditorComponents));
MOCK_METHOD1(ReleaseNativeMeshObject, void(void* nativeMeshObject));
MOCK_METHOD1(CreateMaterial, AZStd::shared_ptr<Physics::Material>(const Physics::MaterialConfiguration& materialConfiguration));
MOCK_METHOD0(GetDefaultMaterial, AZStd::shared_ptr<Physics::Material>());