Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)
* Fix Entity id consistency issue & refactor prefab workflows/test framework Signed-off-by: chiyteng <chiyteng@amazon.com> * Update comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Modify CreatePrefab and remove extra spaces Signed-off-by: chiyteng <chiyteng@amazon.com> * Address comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Refactor prefab instance constructors Signed-off-by: chiyteng <chiyteng@amazon.com> * Remove commented out code Signed-off-by: chiyteng <chiyteng@amazon.com>
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@@ -68,7 +68,7 @@ namespace UnitTest
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// Create a car with 0 entities and 1 axle instance.
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AZStd::unique_ptr<Instance> axleUnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axleUnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axleUnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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