Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)

* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
This commit is contained in:
chiyenteng
2021-10-01 10:02:00 -07:00
committed by GitHub
parent b984335b30
commit 23322edde7
32 changed files with 284 additions and 225 deletions
@@ -68,7 +68,7 @@ namespace UnitTest
// Create a car with 0 entities and 1 axle instance.
AZStd::unique_ptr<Instance> axleUnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
MakeInstanceList( AZStd::move(axleUnderCar) ), CarPrefabMockFilePath);
MakeInstanceList(AZStd::move(axleUnderCar)), CarPrefabMockFilePath);
const TemplateId carTemplateId = carInstance->GetTemplateId();
const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);