Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)
* Fix Entity id consistency issue & refactor prefab workflows/test framework Signed-off-by: chiyteng <chiyteng@amazon.com> * Update comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Modify CreatePrefab and remove extra spaces Signed-off-by: chiyteng <chiyteng@amazon.com> * Address comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Refactor prefab instance constructors Signed-off-by: chiyteng <chiyteng@amazon.com> * Remove commented out code Signed-off-by: chiyteng <chiyteng@amazon.com>
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@@ -41,7 +41,7 @@ namespace UnitTest
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> wheel2UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle), AZStd::move(wheel2UnderAxle) ), AxlePrefabMockFilePath);
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MakeInstanceList(AZStd::move(wheel1UnderAxle), AZStd::move(wheel2UnderAxle)), AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderAxle = axleInstance->GetNestedInstanceAliases(wheelTemplateId);
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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@@ -51,7 +51,7 @@ namespace UnitTest
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AZStd::unique_ptr<Instance> axle2UnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> spareWheelUnderCar = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axle1UnderCar), AZStd::move(axle2UnderCar), AZStd::move(spareWheelUnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axle1UnderCar), AZStd::move(axle2UnderCar), AZStd::move(spareWheelUnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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const AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(wheelTemplateId);
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@@ -93,7 +93,7 @@ namespace UnitTest
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// Create an axle with 0 entities and 1 wheel instance.
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle) ), AxlePrefabMockFilePath);
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MakeInstanceList(AZStd::move(wheel1UnderAxle)), AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderAxle = axleInstance->GetNestedInstanceAliases(wheelTemplateId);
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@@ -105,7 +105,7 @@ namespace UnitTest
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AZStd::unique_ptr<Instance> axle1UnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> axle2UnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axle1UnderCar), AZStd::move(axle2UnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axle1UnderCar), AZStd::move(axle2UnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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@@ -151,7 +151,7 @@ namespace UnitTest
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// Create an axle with 0 entities and 1 wheel instance.
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle) ), AxlePrefabMockFilePath);
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MakeInstanceList(AZStd::move(wheel1UnderAxle)), AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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const AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderAxle = axleInstance->GetNestedInstanceAliases(wheelTemplateId);
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@@ -159,7 +159,7 @@ namespace UnitTest
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// Create a car with 0 entities and 1 axle instance.
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AZStd::unique_ptr<Instance> axleUnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axleUnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axleUnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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@@ -205,7 +205,7 @@ namespace UnitTest
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// Create an axle with 0 entities and 1 wheel instance.
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle) ), AxlePrefabMockFilePath);
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MakeInstanceList(AZStd::move(wheel1UnderAxle)), AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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const AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderAxle = axleInstance->GetNestedInstanceAliases(wheelTemplateId);
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@@ -213,7 +213,7 @@ namespace UnitTest
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// Create a car with 0 entities and 1 axle instance.
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AZStd::unique_ptr<Instance> axleUnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axleUnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axleUnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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@@ -253,7 +253,7 @@ namespace UnitTest
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> wheel2UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle), AZStd::move(wheel2UnderAxle) ),
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MakeInstanceList(AZStd::move(wheel1UnderAxle), AZStd::move(wheel2UnderAxle) ),
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AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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@@ -265,7 +265,7 @@ namespace UnitTest
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// Create a car with 0 entities and 1 axle instance.
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AZStd::unique_ptr<Instance> axle1UnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axle1UnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axle1UnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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@@ -320,7 +320,7 @@ namespace UnitTest
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// Create an axle with 0 entities and 1 wheel instance.
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle) ), AxlePrefabMockFilePath);
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MakeInstanceList(AZStd::move(wheel1UnderAxle)), AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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const AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderAxle = axleInstance->GetNestedInstanceAliases(wheelTemplateId);
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@@ -328,7 +328,7 @@ namespace UnitTest
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// Create a car with 0 entities and 1 axle instance.
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AZStd::unique_ptr<Instance> axleUnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axleUnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axleUnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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@@ -381,7 +381,7 @@ namespace UnitTest
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// Create an axle with 0 entities and 1 wheel instance.
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AZStd::unique_ptr<Instance> wheel1UnderAxle = m_prefabSystemComponent->InstantiatePrefab(wheelTemplateId);
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AZStd::unique_ptr<Instance> axleInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(wheel1UnderAxle) ), AxlePrefabMockFilePath);
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MakeInstanceList(AZStd::move(wheel1UnderAxle)), AxlePrefabMockFilePath);
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const TemplateId axleTemplateId = axleInstance->GetTemplateId();
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PrefabDom& axleTemplateDom = m_prefabSystemComponent->FindTemplateDom(axleTemplateId);
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const AZStd::vector<InstanceAlias> wheelInstanceAliasesUnderAxle = axleInstance->GetNestedInstanceAliases(wheelTemplateId);
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@@ -389,7 +389,7 @@ namespace UnitTest
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// Create a car with 0 entities and 1 axle instance.
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AZStd::unique_ptr<Instance> axleUnderCar = m_prefabSystemComponent->InstantiatePrefab(axleTemplateId);
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AZStd::unique_ptr<Instance> carInstance = m_prefabSystemComponent->CreatePrefab({},
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MakeInstanceList( AZStd::move(axleUnderCar) ), CarPrefabMockFilePath);
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MakeInstanceList(AZStd::move(axleUnderCar)), CarPrefabMockFilePath);
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const TemplateId carTemplateId = carInstance->GetTemplateId();
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const AZStd::vector<InstanceAlias> axleInstanceAliasesUnderCar = carInstance->GetNestedInstanceAliases(axleTemplateId);
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PrefabDom& carTemplateDom = m_prefabSystemComponent->FindTemplateDom(carTemplateId);
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