Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)
* Fix Entity id consistency issue & refactor prefab workflows/test framework Signed-off-by: chiyteng <chiyteng@amazon.com> * Update comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Modify CreatePrefab and remove extra spaces Signed-off-by: chiyteng <chiyteng@amazon.com> * Address comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Refactor prefab instance constructors Signed-off-by: chiyteng <chiyteng@amazon.com> * Remove commented out code Signed-off-by: chiyteng <chiyteng@amazon.com>
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@@ -18,14 +18,14 @@ namespace UnitTest
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{
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//create two prefabs for test
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//create prefab 1
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firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path0"));
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firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({}, {}, "test/path0"));
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ASSERT_TRUE(firstInstance);
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//get template id
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ownerId = firstInstance->GetTemplateId();
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//create prefab 2
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secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path1"));
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secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({}, {}, "test/path1"));
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ASSERT_TRUE(secondInstance);
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//get template id
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