Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)

* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
This commit is contained in:
chiyenteng
2021-10-01 10:02:00 -07:00
committed by GitHub
parent b984335b30
commit 23322edde7
32 changed files with 284 additions and 225 deletions
@@ -18,14 +18,14 @@ namespace UnitTest
{
//create two prefabs for test
//create prefab 1
firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path0"));
firstInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({}, {}, "test/path0"));
ASSERT_TRUE(firstInstance);
//get template id
ownerId = firstInstance->GetTemplateId();
//create prefab 2
secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({ }, {}, "test/path1"));
secondInstance = AZStd::move(m_prefabSystemComponent->CreatePrefab({}, {}, "test/path1"));
ASSERT_TRUE(secondInstance);
//get template id