Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)

* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
This commit is contained in:
chiyenteng
2021-10-01 10:02:00 -07:00
committed by GitHub
parent b984335b30
commit 23322edde7
32 changed files with 284 additions and 225 deletions
@@ -44,11 +44,11 @@ namespace UnitTest
ASSERT_TRUE(firstInstance);
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> secondInstance = m_prefabSystemComponent->CreatePrefab({},
MakeInstanceList( AZStd::move(firstInstance) ), "test/path2");
MakeInstanceList(AZStd::move(firstInstance)), "test/path2");
ASSERT_TRUE(secondInstance);
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> thirdInstance = m_prefabSystemComponent->CreatePrefab({},
MakeInstanceList( AZStd::move(secondInstance) ), "test/path3");
MakeInstanceList(AZStd::move(secondInstance)), "test/path3");
ASSERT_TRUE(thirdInstance);
//Instantiate it