Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)

* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
This commit is contained in:
chiyenteng
2021-10-01 10:02:00 -07:00
committed by GitHub
parent b984335b30
commit 23322edde7
32 changed files with 284 additions and 225 deletions
@@ -320,7 +320,7 @@ namespace UnitTest
Instance& addedInstance = *addedInstancePtr;
//create a first instance where the instance will be removed
AZStd::unique_ptr<Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({}, MakeInstanceList( AZStd::move(addedInstancePtr) ), "test/path");
AZStd::unique_ptr<Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({}, MakeInstanceList(AZStd::move(addedInstancePtr)), "test/path");
ASSERT_TRUE(firstInstance);
//get added instance alias