Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)

* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
This commit is contained in:
chiyenteng
2021-10-01 10:02:00 -07:00
committed by GitHub
parent b984335b30
commit 23322edde7
32 changed files with 284 additions and 225 deletions
@@ -54,7 +54,7 @@ namespace UnitTest
// Create a street prefab that nests the car and sportscar instances created above. The container entity will be created as part of the process.
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> streetInstance =
m_prefabSystemComponent->CreatePrefab({}, MakeInstanceList( AZStd::move(carInstance), AZStd::move(sportsCarInstance) ), "test/street");
m_prefabSystemComponent->CreatePrefab({}, MakeInstanceList(AZStd::move(carInstance), AZStd::move(sportsCarInstance)), "test/street");
ASSERT_TRUE(streetInstance);
m_instanceMap[StreetEntityName] = streetInstance.get();