Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)

* Fix Entity id consistency issue & refactor prefab workflows/test framework

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Update comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Modify CreatePrefab and remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Address comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Refactor prefab instance constructors

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Remove commented out code

Signed-off-by: chiyteng <chiyteng@amazon.com>
This commit is contained in:
chiyenteng
2021-10-01 10:02:00 -07:00
committed by GitHub
parent b984335b30
commit 23322edde7
32 changed files with 284 additions and 225 deletions
@@ -72,7 +72,7 @@ namespace Benchmark
AZStd::unique_ptr<Instance> instance = m_prefabSystemComponent->CreatePrefab(
entities
, {}
, m_pathString);
, m_pathString);
state.PauseTiming();
@@ -165,7 +165,7 @@ namespace Benchmark
{
nestedInstanceRoot = m_prefabSystemComponent->CreatePrefab(
{},
MakeInstanceList( AZStd::move(nestedInstanceRoot) ),
MakeInstanceList(AZStd::move(nestedInstanceRoot)),
m_paths[instanceCounter]);
}