Fix Entity id consistency issue & refactor prefab workflows/tests (#4373)
* Fix Entity id consistency issue & refactor prefab workflows/test framework Signed-off-by: chiyteng <chiyteng@amazon.com> * Update comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Modify CreatePrefab and remove extra spaces Signed-off-by: chiyteng <chiyteng@amazon.com> * Address comments Signed-off-by: chiyteng <chiyteng@amazon.com> * Refactor prefab instance constructors Signed-off-by: chiyteng <chiyteng@amazon.com> * Remove commented out code Signed-off-by: chiyteng <chiyteng@amazon.com>
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@@ -72,7 +72,7 @@ namespace Benchmark
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AZStd::unique_ptr<Instance> instance = m_prefabSystemComponent->CreatePrefab(
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entities
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, {}
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, m_pathString);
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, m_pathString);
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state.PauseTiming();
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@@ -165,7 +165,7 @@ namespace Benchmark
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{
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nestedInstanceRoot = m_prefabSystemComponent->CreatePrefab(
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{},
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MakeInstanceList( AZStd::move(nestedInstanceRoot) ),
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MakeInstanceList(AZStd::move(nestedInstanceRoot)),
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m_paths[instanceCounter]);
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}
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