redcode sc asset files bloodbath

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
carlitosan
2021-12-14 15:09:46 -08:00
parent e078eac379
commit 2271fa3dc6
13 changed files with 36 additions and 179 deletions
@@ -6,15 +6,15 @@
*
*/
#include <AzCore/Asset/AssetSerializer.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <Builder/ScriptCanvasBuilder.h>
#include <Builder/ScriptCanvasBuilderWorker.h>
#include <ScriptCanvas/Assets/ScriptCanvasFileHandling.h>
#include <ScriptCanvas/Components/EditorDeprecationData.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Grammar/AbstractCodeModel.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <ScriptCanvas/Assets/ScriptCanvasFileHandling.h>
#include <ScriptCanvas/Components/EditorGraph.h>
namespace BuildVariableOverridesCpp
{
@@ -41,7 +41,7 @@ namespace BuildVariableOverridesCpp
}
auto& sourceElement = rootElement.GetSubElement(sourceIndex);
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> asset;
AZ::Data::Asset<ScriptCanvasEditor::Deprecated::ScriptCanvasAsset> asset;
if (!sourceElement.GetData(asset))
{
AZ_Error("ScriptCanvas", false, "BuildVariableOverrides coversion failed: could not retrieve 'source' data");