Updated help search and all docs.o3de.org links to o3de.org (#1594)
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@@ -31,7 +31,7 @@ namespace AzNetworking
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//! @brief Packet data compressor interface.
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//!
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//! ICompressor is an abstract compression interface meant for user provided GEMs to implement (such as the [Multiplayer
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//! Compression Gem](http://docs.o3de.org/docs/user-guide/gems/reference/multiplayer-compression)).
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//! Compression Gem](http://o3de.org/docs/user-guide/gems/reference/multiplayer-compression)).
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//! Compression is supported for both TCP and UDP connections. Instantiation of a compressor is controlled by the
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//! `net_UdpCompressor` or `net_TcpCompressor` cvar for their respective protocols.
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@@ -94,7 +94,7 @@ namespace AzNetworking
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//! ICompressorFactory is an abstract compression interface meant for user provided GEMs to implement. ICompressorFactory
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//! implementations can be registered to classes implementing INetworking. Registered factories can then be used to create
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//! ICompressor implementations on demand. The [Multiplayer Compression
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//! Gem](http://docs.o3de.org/docs/user-guide/gems/reference/multiplayer-compression) is an example of an ICompressorFactory
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//! Gem](http://o3de.org/docs/user-guide/gems/reference/multiplayer-compression) is an example of an ICompressorFactory
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//! for an LZ4 Compressor. In it, MultiplayerCompressionSystemComponent registers its ICompressorFactory with
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//! NetworkingSystemComponent, which is an implementation of INetworking. Registered factories are keyed by their AZ Name
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//! which is accessed through the factory's GetFactoryName method.
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@@ -25,7 +25,7 @@ namespace AzNetworking
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//!
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//! INetworking is also responsible for registering ICompressorFactory implementations. This allows a developer to have
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//! access to multiple ICompressorFactory implementations by name. The [MultiplayerCompressor
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//! Gem](http://docs.o3de.org/docs/user-guide/gems/reference/multiplayer-compression) is an example of this using the
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//! Gem](http://o3de.org/docs/user-guide/gems/reference/multiplayer-compression) is an example of this using the
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//! [LZ4](https://wikipedia.org/wiki/LZ4_%28compression_algorithm%29) algorithm.
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//!
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@@ -27,7 +27,7 @@ namespace AzNetworking
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//! ISerializer to move data between hosts safely and efficiently.
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//!
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//! For more information on the packet format and best practices for extending the packet system, read
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//! [Networking Packets](http://docs.o3de.org/docs/user-guide/networking/packets) on the O3DE documentation site.
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//! [Networking Packets](http://o3de.org/docs/user-guide/networking/packets) on the O3DE documentation site.
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class IPacket
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{
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public:
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@@ -34,7 +34,7 @@ namespace AzNetworking
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//! * Header - Details the type of packet and other information related to reliability
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//! * Payload - The actual serialized content of the packet
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//!
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//! For more information, read [Networking Packets](http://docs.o3de.org/docs/user-guide/networking/packets) in the O3DE documentation.
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//! For more information, read [Networking Packets](http://o3de.org/docs/user-guide/networking/packets) in the O3DE documentation.
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//!
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//! ## Reliability
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//!
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@@ -43,7 +43,7 @@ namespace AzNetworking
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//! * Header - Details the type of packet and other information related to reliability
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//! * Payload - The actual serialized content of the packet
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//!
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//! For more information, read [Networking Packets](http://docs.o3de.org/docs/user-guide/networking/packets) in the O3DE documentation.
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//! For more information, read [Networking Packets](http://o3de.org/docs/user-guide/networking/packets) in the O3DE documentation.
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//!
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//! ### Reliability
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//!
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@@ -72,7 +72,7 @@ namespace AzNetworking
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//! ### Encryption
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//!
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//! AzNetworking uses the [OpenSSL](https://www.openssl.org/) library to implement Datagram Layer Transport Security (DTLS) encryption
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//! on UDP traffic. Encryption operates as described in [O3DE Networking Encryption](http://docs.o3de.org/docs/user-guide/networking/encryption)
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//! on UDP traffic. Encryption operates as described in [O3DE Networking Encryption](http://o3de.org/docs/user-guide/networking/encryption)
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//! on the documentation website. Once both endpoints have completed their handshake, all traffic is expected to be fully encrypted.
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class UdpNetworkInterface final
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: public INetworkInterface
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