[LYN-3419] Removed remaining references to checking if the new viewport interaction model is enabled.
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@@ -1314,7 +1314,7 @@ void CObjectManager::ForceUpdateVisibleObjectCache(DisplayContext& dc)
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FindDisplayableObjects(dc, false);
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}
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void CObjectManager::FindDisplayableObjects(DisplayContext& dc, bool bDisplay)
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void CObjectManager::FindDisplayableObjects(DisplayContext& dc, [[maybe_unused]] bool bDisplay)
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{
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// if the new IVisibilitySystem is being used, do not run this logic
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if (ed_visibility_use)
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@@ -1341,8 +1341,6 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, bool bDisplay)
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pDispayedViewObjects->ClearObjects();
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pDispayedViewObjects->Reserve(m_visibleObjects.size());
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const bool newViewportInteractionModelEnabled = GetIEditor()->IsNewViewportInteractionModelEnabled();
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if (dc.flags & DISPLAY_2D)
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{
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int numVis = m_visibleObjects.size();
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@@ -1354,14 +1352,6 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, bool bDisplay)
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if (dc.box.IsIntersectBox(bbox))
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{
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pDispayedViewObjects->AddObject(obj);
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if (bDisplay && dc.settings->IsDisplayHelpers() && (gSettings.viewports.nShowFrozenHelpers || !obj->IsFrozen()))
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{
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if (!newViewportInteractionModelEnabled)
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{
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obj->Display(dc);
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}
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}
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}
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}
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}
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@@ -1399,14 +1389,6 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, bool bDisplay)
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if (visRatio > m_maxObjectViewDistRatio || (dc.flags & DISPLAY_SELECTION_HELPERS) || obj->IsSelected())
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{
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pDispayedViewObjects->AddObject(obj);
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if (bDisplay && dc.settings->IsDisplayHelpers() && (gSettings.viewports.nShowFrozenHelpers || !obj->IsFrozen()) && !obj->CheckFlags(OBJFLAG_HIDE_HELPERS))
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{
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if (!newViewportInteractionModelEnabled)
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{
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obj->Display(dc);
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}
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}
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}
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}
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}
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@@ -2356,7 +2338,7 @@ void CObjectManager::UpdateVisibilityList()
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// in the view (frustum) to the visible objects list so we can draw feedback for
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// entities being hidden in the viewport when selected in the entity outliner
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// (EditorVisibleEntityDataCache must be populated even if entities are 'hidden')
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if (visible || GetIEditor()->IsNewViewportInteractionModelEnabled())
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if (visible)
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{
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m_visibleObjects.push_back(obj);
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}
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