Merge branch 'development' into cmake/SPEC-7484

This commit is contained in:
Esteban Papp
2021-08-10 14:30:07 -07:00
153 changed files with 5217 additions and 2016 deletions
@@ -703,7 +703,7 @@ namespace PhysXDebug
if (GetCurrentPxScene())
{
// Reserve vector capacity
const int numTriangles = rb.getNbTriangles();
const physx::PxU32 numTriangles = static_cast<physx::PxU32>(rb.getNbTriangles());
m_trianglePoints.reserve(numTriangles * 3);
m_triangleColors.reserve(numTriangles * 3);
@@ -737,7 +737,7 @@ namespace PhysXDebug
if (GetCurrentPxScene())
{
const int numLines = rb.getNbLines();
const physx::PxU32 numLines = static_cast<physx::PxU32>(rb.getNbLines());
// Reserve vector capacity
m_linePoints.reserve(numLines * 2);