Fixup merge errors
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
This commit is contained in:
@@ -2898,16 +2898,25 @@ bool EditorViewportWidget::ShouldPreviewFullscreen()
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return false;
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}
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// Doesn't work with split layout (TODO: figure out why and make it work)
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if (layout->GetLayout() != EViewLayout::ET_Layout0) { return false; }
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// Doesn't work with split layout
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if (layout->GetLayout() != EViewLayout::ET_Layout0)
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{
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return false;
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}
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// Not supported in VR
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if (gSettings.bEnableGameModeVR) { return false; }
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if (gSettings.bEnableGameModeVR)
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{
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return false;
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}
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// If level not loaded, don't preview in fullscreen (preview shouldn't work at all without a level, but it does)
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if (auto ge = GetIEditor()->GetGameEngine())
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{
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if (!ge->IsLevelLoaded()) { return false; }
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if (!ge->IsLevelLoaded())
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{
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return false;
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}
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}
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// Check 'ed_previewGameInFullscreen_once'
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@@ -2924,12 +2933,12 @@ bool EditorViewportWidget::ShouldPreviewFullscreen()
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void EditorViewportWidget::StartFullscreenPreview()
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{
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AZ_Assert(!m_inFullscreenPreview, AZ_FUNCTION_SIGNATURE " - called when already in full screen preview");
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AZ_Assert(!m_inFullscreenPreview, "EditorViewportWidget::StartFullscreenPreview called when already in full screen preview");
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m_inFullscreenPreview = true;
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// Pick the screen on which the main window lies to use as the screen for the full screen preview
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QScreen* screen = MainWindow::instance()->screen();
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QRect screenGeometry = screen->geometry();
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const QScreen* screen = MainWindow::instance()->screen();
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const QRect screenGeometry = screen->geometry();
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// Unparent this and show it, which turns it into a free floating window
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// Also set style to frameless and disable resizing by user
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