Fixed LodRuleBehavior using wrong loop index (#5915)
* Fixed LodRuleBehavior using wrong loop index Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add unit test for LOD auto-add crash Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix macro usage Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix include Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
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@@ -21,7 +21,6 @@ namespace AZ
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{
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const size_t LodRule::m_maxLods;
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AZ_CLASS_ALLOCATOR_IMPL(LodRule, SystemAllocator, 0)
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SceneNodeSelectionList& LodRule::GetNodeSelectionList(size_t index)
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{
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