Fixed LodRuleBehavior using wrong loop index (#5915)

* Fixed LodRuleBehavior using wrong loop index

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add  unit test for LOD auto-add crash

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Fix macro usage

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Fix include

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
This commit is contained in:
amzn-mike
2021-12-01 09:04:49 -06:00
committed by GitHub
parent b2c13b24ff
commit 2065225099
6 changed files with 100 additions and 20 deletions
@@ -21,7 +21,6 @@ namespace AZ
{
const size_t LodRule::m_maxLods;
AZ_CLASS_ALLOCATOR_IMPL(LodRule, SystemAllocator, 0)
SceneNodeSelectionList& LodRule::GetNodeSelectionList(size_t index)
{