Fixed LodRuleBehavior using wrong loop index (#5915)

* Fixed LodRuleBehavior using wrong loop index

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add  unit test for LOD auto-add crash

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Fix macro usage

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Fix include

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
This commit is contained in:
amzn-mike
2021-12-01 09:04:49 -06:00
committed by GitHub
parent b2c13b24ff
commit 2065225099
6 changed files with 100 additions and 20 deletions
@@ -21,7 +21,6 @@ namespace AZ
{
const size_t LodRule::m_maxLods;
AZ_CLASS_ALLOCATOR_IMPL(LodRule, SystemAllocator, 0)
SceneNodeSelectionList& LodRule::GetNodeSelectionList(size_t index)
{
+10 -10
View File
@@ -25,26 +25,26 @@ namespace AZ
}
namespace SceneData
{
class LodRule
class SCENE_DATA_CLASS LodRule
: public DataTypes::ILodRule
{
public:
AZ_RTTI(LodRule, "{6E796AC8-1484-4909-860A-6D3F22A7346F}", DataTypes::ILodRule);
AZ_CLASS_ALLOCATOR_DECL
AZ_CLASS_ALLOCATOR(LodRule, AZ::SystemAllocator, 0)
~LodRule() override = default;
SCENE_DATA_API ~LodRule() override = default;
SceneNodeSelectionList& GetNodeSelectionList(size_t index);
SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList(size_t index);
DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) override;
const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) const override;
size_t GetLodCount() const override;
SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) override;
SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) const override;
SCENE_DATA_API size_t GetLodCount() const override;
void AddLod();
SCENE_DATA_API void AddLod();
static void Reflect(ReflectContext* context);
//The engine supports 6 total lods. 1 for the base model then 5 more lods.
//The rule only captures lods past level 0 so this is set to 5.
//The engine supports 6 total lods. 1 for the base model then 5 more lods.
//The rule only captures lods past level 0 so this is set to 5.
static const size_t m_maxLods = 5;
protected: