@ -251,7 +251,7 @@ namespace AZ
ByProducts& byProducts) const
{
// Shader compiler executable
static const char* dxcRelativePath = "Builders/DirectXShaderCompilerAz/bin/dxc";
static const char* dxcRelativePath = "Builders/DirectXShaderCompiler/bin/dxc";
// Output file
AZStd::string shaderMSLOutputFile = RHI::BuildFileNameWithExtension(shaderSourceFile, tempFolder, "metal");