Updated AssImp to v10 for Windows Invert PostRotation matrix in animation chains (#1340)
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@@ -151,7 +151,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpAnimationImporter, SceneCore::LoadingComponent>()->Version(4); // [LYN-3971] Bone pruning crash fix in AssImp SDK
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serializeContext->Class<AssImpAnimationImporter, SceneCore::LoadingComponent>()->Version(5); // [LYN-4226] Invert PostRotation matrix in animation chains
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}
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}
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