Merge pull request #69 from aws-lumberyard-dev/non-uniform-scale-mesh
support for non-uniform scale component with atom mesh component
This commit is contained in:
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@@ -145,8 +145,10 @@ namespace AZ
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const MaterialAssignmentMap& GetMaterialAssignmentMap(const MeshHandle& meshHandle) const override;
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void ConnectModelChangeEventHandler(const MeshHandle& meshHandle, ModelChangedEvent::Handler& handler) override;
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void SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform) override;
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void SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform,
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const AZ::Vector3& nonUniformScale = AZ::Vector3::CreateOne()) override;
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Transform GetTransform(const MeshHandle& meshHandle) override;
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Vector3 GetNonUniformScale(const MeshHandle& meshHandle) override;
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void SetSortKey(const MeshHandle& meshHandle, RHI::DrawItemSortKey sortKey) override;
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RHI::DrawItemSortKey GetSortKey(const MeshHandle& meshHandle) override;
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+4
-1
@@ -62,9 +62,12 @@ namespace AZ
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//! Connects a handler to any changes to an RPI::Model. Changes include loading and reloading.
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virtual void ConnectModelChangeEventHandler(const MeshHandle& meshHandle, ModelChangedEvent::Handler& handler) = 0;
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//! Sets the transform for a given mesh handle.
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virtual void SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform) = 0;
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virtual void SetTransform(const MeshHandle& meshHandle, const Transform& transform,
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const Vector3& nonUniformScale = Vector3::CreateOne()) = 0;
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//! Gets the transform for a given mesh handle.
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virtual Transform GetTransform(const MeshHandle& meshHandle) = 0;
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//! Gets the non-uniform scale for a given mesh handle.
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virtual Vector3 GetNonUniformScale(const MeshHandle& meshHandle) = 0;
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//! Sets the sort key for a given mesh handle.
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virtual void SetSortKey(const MeshHandle& meshHandle, RHI::DrawItemSortKey sortKey) = 0;
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//! Gets the sort key for a given mesh handle.
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+3
-1
@@ -50,8 +50,10 @@ namespace AZ
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// TransformServiceFeatureProcessorInterface overrides ...
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ObjectId ReserveObjectId() override;
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void ReleaseObjectId(ObjectId& id) override;
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void SetTransformForId(ObjectId id, const AZ::Transform& transform) override;
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void SetTransformForId(ObjectId id, const AZ::Transform& transform,
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const AZ::Vector3& nonUniformScale = AZ::Vector3::CreateOne()) override;
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AZ::Transform GetTransformForId(ObjectId id) const override;
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AZ::Vector3 GetNonUniformScaleForId(ObjectId id) const override;
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private:
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+6
-3
@@ -13,6 +13,7 @@
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#pragma once
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Vector3.h>
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#include <Atom/RPI.Public/FeatureProcessor.h>
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namespace AZ
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@@ -34,11 +35,13 @@ namespace AZ
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//! Releases an object ID to be used by others. The passed in handle is invalidated.
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virtual void ReleaseObjectId(ObjectId& id) = 0;
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//! Sets the transform for a given id. Id must be one reserved earlier.
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virtual void SetTransformForId(ObjectId id, const AZ::Transform& transform) = 0;
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//! Sets the transform (and optionally non-uniform scale) for a given id. Id must be one reserved earlier.
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virtual void SetTransformForId(ObjectId id, const AZ::Transform& transform,
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const AZ::Vector3& nonUniformScale = AZ::Vector3::CreateOne()) = 0;
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//! Gets the transform for a given id. Id must be one reserved earlier.
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virtual AZ::Transform GetTransformForId(ObjectId) const = 0;
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//! Gets the non-uniform scale for a given id. Id must be one reserved earlier.
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virtual AZ::Vector3 GetNonUniformScaleForId(ObjectId id) const = 0;
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};
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}
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}
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@@ -31,11 +31,12 @@ namespace UnitTest
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MOCK_CONST_METHOD1(GetModel, AZStd::intrusive_ptr<AZ::RPI::Model>(const MeshHandle&));
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MOCK_CONST_METHOD1(GetMaterialAssignmentMap, const AZ::Render::MaterialAssignmentMap&(const MeshHandle&));
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MOCK_METHOD2(ConnectModelChangeEventHandler, void(const MeshHandle&, ModelChangedEvent::Handler&));
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MOCK_METHOD2(SetTransform, void(const MeshHandle&, const AZ::Transform&));
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MOCK_METHOD3(SetTransform, void(const MeshHandle&, const AZ::Transform&, const AZ::Vector3&));
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MOCK_METHOD2(SetExcludeFromReflectionCubeMaps, void(const MeshHandle&, bool));
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MOCK_METHOD2(SetMaterialAssignmentMap, void(const MeshHandle&, const AZ::Data::Instance<AZ::RPI::Material>&));
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MOCK_METHOD2(SetMaterialAssignmentMap, void(const MeshHandle&, const AZ::Render::MaterialAssignmentMap&));
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MOCK_METHOD1(GetTransform, AZ::Transform (const MeshHandle&));
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MOCK_METHOD1(GetTransform, AZ::Transform(const MeshHandle&));
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MOCK_METHOD1(GetNonUniformScale, AZ::Vector3(const MeshHandle&));
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MOCK_METHOD2(SetSortKey, void (const MeshHandle&, AZ::RHI::DrawItemSortKey));
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MOCK_METHOD1(GetSortKey, AZ::RHI::DrawItemSortKey(const MeshHandle&));
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MOCK_METHOD2(SetLodOverride, void(const MeshHandle&, AZ::RPI::Cullable::LodOverride));
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@@ -504,7 +504,7 @@ namespace AZ
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box.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
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box.m_color = color;
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box.m_scale = localMatrix3x4.ExtractScale() * extents;
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box.m_position = localMatrix3x4.GetTranslation() + center;
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box.m_position = matrix3x4 * center;
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box.m_rotationMatrix = Matrix3x3::CreateFromMatrix3x4(localMatrix3x4);
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box.m_pointSize = m_pointSize;
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box.m_viewProjOverrideIndex = viewProjOverrideIndex;
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@@ -256,7 +256,7 @@ namespace AZ
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}
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}
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void MeshFeatureProcessor::SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform)
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void MeshFeatureProcessor::SetTransform(const MeshHandle& meshHandle, const AZ::Transform& transform, const AZ::Vector3& nonUniformScale)
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{
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if (meshHandle.IsValid())
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{
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@@ -264,12 +264,12 @@ namespace AZ
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meshData.m_cullBoundsNeedsUpdate = true;
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meshData.m_objectSrgNeedsUpdate = true;
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m_transformService->SetTransformForId(meshHandle->m_objectId, transform);
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m_transformService->SetTransformForId(meshHandle->m_objectId, transform, nonUniformScale);
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// ray tracing data needs to be updated with the new transform
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if (m_rayTracingFeatureProcessor)
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{
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m_rayTracingFeatureProcessor->SetMeshTransform(meshHandle->m_objectId, transform);
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m_rayTracingFeatureProcessor->SetMeshTransform(meshHandle->m_objectId, transform, nonUniformScale);
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}
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}
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}
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@@ -287,6 +287,19 @@ namespace AZ
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}
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}
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Vector3 MeshFeatureProcessor::GetNonUniformScale(const MeshHandle& meshHandle)
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{
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if (meshHandle.IsValid())
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{
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return m_transformService->GetNonUniformScaleForId(meshHandle->m_objectId);
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}
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else
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{
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AZ_Assert(false, "Invalid mesh handle");
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return Vector3::CreateOne();
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}
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}
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void MeshFeatureProcessor::SetSortKey(const MeshHandle& meshHandle, RHI::DrawItemSortKey sortKey)
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{
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if (meshHandle.IsValid())
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@@ -845,10 +858,13 @@ namespace AZ
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AZ_Assert(m_model, "The model has not finished loading yet");
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Transform localToWorld = transformService->GetTransformForId(m_objectId);
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Vector3 nonUniformScale = transformService->GetNonUniformScaleForId(m_objectId);
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Vector3 center;
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float radius;
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Aabb localAabb = m_model->GetAabb();
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localAabb.MultiplyByScale(nonUniformScale);
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localAabb.GetTransformedAabb(localToWorld).GetAsSphere(center, radius);
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m_cullable.m_cullData.m_boundingSphere = Sphere(center, radius);
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+1
@@ -81,6 +81,7 @@ namespace AZ
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->HitGroupIndex(blasIndex)
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->Blas(rayTracingSubMesh.m_blas)
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->Transform(rayTracingMesh.second.m_transform)
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->NonUniformScale(rayTracingMesh.second.m_nonUniformScale)
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;
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}
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@@ -143,7 +143,7 @@ namespace AZ
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m_meshInfoBufferNeedsUpdate = true;
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}
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void RayTracingFeatureProcessor::SetMeshTransform(const ObjectId objectId, AZ::Transform transform)
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void RayTracingFeatureProcessor::SetMeshTransform(const ObjectId objectId, const AZ::Transform transform, const AZ::Vector3 nonUniformScale)
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{
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if (!m_rayTracingEnabled)
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{
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@@ -154,6 +154,7 @@ namespace AZ
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if (itMesh != m_meshes.end())
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{
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itMesh->second.m_transform = transform;
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itMesh->second.m_nonUniformScale = nonUniformScale;
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m_revision++;
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}
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@@ -68,6 +68,9 @@ namespace AZ
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// mesh transform
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AZ::Transform m_transform = AZ::Transform::CreateIdentity();
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// mesh non-uniform scale
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AZ::Vector3 m_nonUniformScale = AZ::Vector3::CreateOne();
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// flag indicating if the Blas objects in the sub-meshes are built
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bool m_blasBuilt = false;
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};
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@@ -85,7 +88,8 @@ namespace AZ
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//! Sets the ray tracing mesh transform
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//! This will cause an update to the RayTracing acceleration structure on the next frame
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void SetMeshTransform(const ObjectId objectId, const AZ::Transform transform);
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void SetMeshTransform(const ObjectId objectId, const AZ::Transform transform,
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const AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne());
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//! Retrieves ray tracing data for all meshes in the scene
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const MeshMap& GetMeshes() const { return m_meshes; }
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+14
-4
@@ -210,14 +210,14 @@ namespace AZ
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}
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}
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void TransformServiceFeatureProcessor::SetTransformForId(ObjectId id, const AZ::Transform& transform)
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void TransformServiceFeatureProcessor::SetTransformForId(ObjectId id, const AZ::Transform& transform, const AZ::Vector3& nonUniformScale)
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{
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AZ_Error("TransformServiceFeatureProcessor", m_isWriteable, "Transform data cannot be written to during this phase");
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AZ_Error("TransformServiceFeatureProcessor", id.IsValid(), "Attempting to set the transform for an invalid handle.");
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if (id.IsValid())
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{
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AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromTransform(transform);
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matrix3x4.MultiplyByScale(nonUniformScale);
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matrix3x4.StoreToRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform);
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// Inverse transpose to take the non-uniform scale out of the transform for usage with normals.
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@@ -228,8 +228,18 @@ namespace AZ
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AZ::Transform TransformServiceFeatureProcessor::GetTransformForId(ObjectId id) const
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{
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AZ_Error("TransformServiceFeatureProcessor", id.IsValid(), "Attempting to set the transform for an invalid handle.");
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return AZ::Transform::CreateFromMatrix3x4( Matrix3x4::CreateFromRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform) );
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AZ_Error("TransformServiceFeatureProcessor", id.IsValid(), "Attempting to get the transform for an invalid handle.");
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AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform);
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AZ::Transform transform = AZ::Transform::CreateFromMatrix3x4(matrix3x4);
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transform.ExtractScale();
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return transform;
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}
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AZ::Vector3 TransformServiceFeatureProcessor::GetNonUniformScaleForId(ObjectId id) const
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{
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AZ_Error("TransformServiceFeatureProcessor", id.IsValid(), "Attempting to get the non-uniform scale for an invalid handle.");
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AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromRowMajorFloat12(m_objectToWorldTransforms.at(id.GetIndex()).m_transform);
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return matrix3x4.RetrieveScale();
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}
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}
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}
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@@ -111,6 +111,7 @@ namespace AZ
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uint32_t m_instanceID = 0;
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uint32_t m_hitGroupIndex = 0;
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AZ::Transform m_transform = AZ::Transform::CreateIdentity();
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AZ::Vector3 m_nonUniformScale = AZ::Vector3::CreateOne();
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RHI::Ptr<RHI::RayTracingBlas> m_blas;
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};
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using RayTracingTlasInstanceVector = AZStd::vector<RayTracingTlasInstance>;
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@@ -154,6 +155,7 @@ namespace AZ
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RayTracingTlasDescriptor* InstanceID(uint32_t instanceID);
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RayTracingTlasDescriptor* HitGroupIndex(uint32_t hitGroupIndex);
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RayTracingTlasDescriptor* Transform(const AZ::Transform& transform);
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RayTracingTlasDescriptor* NonUniformScale(const AZ::Vector3& nonUniformScale);
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RayTracingTlasDescriptor* Blas(RHI::Ptr<RHI::RayTracingBlas>& blas);
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RayTracingTlasDescriptor* InstancesBuffer(RHI::Ptr<RHI::Buffer>& tlasInstances);
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RayTracingTlasDescriptor* NumInstances(uint32_t numInstancesInBuffer);
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@@ -85,6 +85,13 @@ namespace AZ
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return this;
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}
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RayTracingTlasDescriptor* RayTracingTlasDescriptor::NonUniformScale(const AZ::Vector3& nonUniformScale)
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{
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AZ_Assert(m_buildContext, "NonUniformSCale property can only be added to an Instance entry");
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m_buildContext->m_nonUniformScale = nonUniformScale;
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return this;
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}
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RayTracingTlasDescriptor* RayTracingTlasDescriptor::Blas(RHI::Ptr<RHI::RayTracingBlas>& blas)
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{
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AZ_Assert(m_buildContext, "Blas property can only be added to an Instance entry");
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@@ -89,8 +89,9 @@ namespace AZ
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mappedData[i].InstanceID = instance.m_instanceID;
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mappedData[i].InstanceContributionToHitGroupIndex = instance.m_hitGroupIndex;
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// convert transform to row-major 3x4
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AZ::Matrix3x4 matrix34 = AZ::Matrix3x4::CreateFromTransform(instance.m_transform);
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matrix34.StoreToRowMajorFloat12(&mappedData[i].Transform[0][0]);
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AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromTransform(instance.m_transform);
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matrix3x4.MultiplyByScale(instance.m_nonUniformScale);
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matrix3x4.StoreToRowMajorFloat12(&mappedData[i].Transform[0][0]);
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mappedData[i].AccelerationStructure = static_cast<DX12::Buffer*>(blas->GetBuffers().m_blasBuffer.get())->GetMemoryView().GetGpuAddress();
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// [GFX TODO][ATOM-5270] Add ray tracing TLAS instance mask support
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mappedData[i].InstanceMask = 0x1;
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@@ -92,9 +92,9 @@ namespace AZ
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mappedData[i].instanceCustomIndex = instance.m_instanceID;
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mappedData[i].instanceShaderBindingTableRecordOffset = instance.m_hitGroupIndex;
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// convert transform to row-major 3x4
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AZ::Matrix3x4 matrix34 = AZ::Matrix3x4::CreateFromTransform(instance.m_transform);
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matrix34.StoreToRowMajorFloat12(&mappedData[i].transform.matrix[0][0]);
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AZ::Matrix3x4 matrix3x4 = AZ::Matrix3x4::CreateFromTransform(instance.m_transform);
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matrix3x4.MultiplyByScale(instance.m_nonUniformScale);
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matrix3x4.StoreToRowMajorFloat12(&mappedData[i].transform.matrix[0][0]);
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RayTracingBlas* blas = static_cast<RayTracingBlas*>(instance.m_blas.get());
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VkAccelerationStructureDeviceAddressInfoKHR addressInfo = {};
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@@ -73,12 +73,14 @@ namespace AZ
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//! [GFX TODO][ATOM-4343 Bake mesh spatial during AP processing]
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//!
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//! @param modelTransform a transform that puts the model into the ray's coordinate space
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//! @param nonUniformScale Non-uniform scale applied in the model's local frame.
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//! @param rayStart position where the ray starts
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//! @param dir direction where the ray ends (does not have to be unit length)
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//! @param distanceFactor if an intersection is detected, this will be set such that distanceFactor * dir.length == distance to intersection
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//! @param normal if an intersection is detected, this will be set to the normal at the point of intersection
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//! @return true if the ray intersects the mesh
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bool RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const;
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bool RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart,
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const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const;
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//! Get available UV names from the model and its lods.
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const AZStd::unordered_set<AZ::Name>& GetUvNames() const;
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@@ -164,18 +164,22 @@ namespace AZ
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return false;
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}
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bool Model::RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const
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bool Model::RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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const AZ::Vector3 clampedScale = nonUniformScale.GetMax(AZ::Vector3(AZ::MinTransformScale));
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const AZ::Transform inverseTM = modelTransform.GetInverse();
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const AZ::Vector3 raySrcLocal = inverseTM.TransformPoint(rayStart);
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const AZ::Vector3 raySrcLocal = inverseTM.TransformPoint(rayStart) / clampedScale;
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// Instead of just rotating 'dir' we need it to be scaled too, so that 'distanceFactor' will be in the target units rather than object local units.
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const AZ::Vector3 rayDest = rayStart + dir;
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const AZ::Vector3 rayDestLocal = inverseTM.TransformPoint(rayDest);
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const AZ::Vector3 rayDestLocal = inverseTM.TransformPoint(rayDest) / clampedScale;
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const AZ::Vector3 rayDirLocal = rayDestLocal - raySrcLocal;
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return LocalRayIntersection(raySrcLocal, rayDirLocal, distanceFactor, normal);
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bool result = LocalRayIntersection(raySrcLocal, rayDirLocal, distanceFactor, normal);
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normal = (normal * clampedScale).GetNormalized();
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return result;
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}
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const AZStd::unordered_set<AZ::Name>& Model::GetUvNames() const
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