Moving flaky multiplayer tests into sandbox so they will still be ran nightly, but we can still fix and create new tests
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -20,4 +20,17 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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COMPONENT
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Multiplayer
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)
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ly_add_pytest(
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NAME AutomatedTesting::MultiplayerTests_Sandbox
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TEST_SUITE sandbox
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TEST_SERIAL
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
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RUNTIME_DEPENDENCIES
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Legacy::Editor
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AZ::AssetProcessor
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AutomatedTesting.Assets
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AutomatedTesting.ServerLauncher
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COMPONENT
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Multiplayer
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)
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endif()
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@@ -27,7 +27,3 @@ class TestAutomation(TestAutomationBase):
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batch_mode=batch_mode,
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autotest_mode=autotest_mode)
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def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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@@ -0,0 +1,35 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# This suite consists of all test cases that are under development and have not been verified yet.
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# Once they are verified, please move them to TestSuite_Active.py
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import pytest
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
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from base import TestAutomationBase
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@pytest.mark.SUITE_sandbox
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(TestAutomationBase):
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def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
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self._run_test(request, workspace, editor, test_module,
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extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
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batch_mode=batch_mode,
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autotest_mode=autotest_mode)
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## Seems to be flaky, need to investigate
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def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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