updating based on feedback
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@@ -47,7 +47,7 @@ namespace EMotionFX
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assetData->m_emfxMotion->SetIsOwnedByRuntime(true);
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}
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assetData->ReleaseEmotionFXData();
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assetData->ReleaseEMotionFXData();
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AZ_Error("EMotionFX", assetData->m_emfxMotion, "Failed to initialize motion asset %s", asset.GetHint().c_str());
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return (assetData->m_emfxMotion);
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}
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