@@ -11,6 +11,7 @@
|
|||||||
#include <Integration/Assets/ActorAsset.h>
|
#include <Integration/Assets/ActorAsset.h>
|
||||||
#include <Integration/Rendering/RenderBackend.h>
|
#include <Integration/Rendering/RenderBackend.h>
|
||||||
#include <Integration/Rendering/RenderActor.h>
|
#include <Integration/Rendering/RenderActor.h>
|
||||||
|
#include <Integration/Rendering/RenderFlag.h>
|
||||||
#include <Integration/Rendering/RenderActorInstance.h>
|
#include <Integration/Rendering/RenderActorInstance.h>
|
||||||
#include <Integration/Rendering/RenderBackendManager.h>
|
#include <Integration/Rendering/RenderBackendManager.h>
|
||||||
#include <Integration/System/SystemCommon.h>
|
#include <Integration/System/SystemCommon.h>
|
||||||
@@ -64,7 +65,7 @@ namespace EMotionFX
|
|||||||
}
|
}
|
||||||
|
|
||||||
MOCK_METHOD1(OnTick, void(float));
|
MOCK_METHOD1(OnTick, void(float));
|
||||||
MOCK_METHOD1(DebugDraw, void(const DebugOptions&));
|
MOCK_METHOD1(DebugDraw, void(const EMotionFX::ActorRenderFlagBitset&));
|
||||||
MOCK_CONST_METHOD0(IsVisible, bool());
|
MOCK_CONST_METHOD0(IsVisible, bool());
|
||||||
MOCK_METHOD1(SetIsVisible, void(bool));
|
MOCK_METHOD1(SetIsVisible, void(bool));
|
||||||
MOCK_METHOD1(SetMaterials, void(const ActorAsset::MaterialList&));
|
MOCK_METHOD1(SetMaterials, void(const ActorAsset::MaterialList&));
|
||||||
|
|||||||
Reference in New Issue
Block a user