Merge branch 'development' into cmake/SPEC-2513_w4244

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/Crcfix/crcfix.cpp
This commit is contained in:
Esteban Papp
2021-08-18 12:39:24 -07:00
46 changed files with 494 additions and 981 deletions
+7 -43
View File
@@ -32,9 +32,6 @@
#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
// CryCommon
#include <CryCommon/IAudioSystem.h>
// Editor
#include "Settings.h"
@@ -60,6 +57,7 @@
#include <Atom/RPI.Public/ViewportContextBus.h>
// LmbrCentral
#include <LmbrCentral/Audio/AudioSystemComponentBus.h>
#include <LmbrCentral/Rendering/EditorLightComponentBus.h> // for LmbrCentral::EditorLightComponentRequestBus
//#define PROFILE_LOADING_WITH_VTUNE
@@ -269,20 +267,7 @@ void CCryEditDoc::DeleteContents()
CErrorReportDialog::Clear();
// Unload level specific audio binary data.
Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> oAMData(Audio::eADS_LEVEL_SPECIFIC);
Audio::SAudioRequest oAudioRequestData;
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING);
oAudioRequestData.pData = &oAMData;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
// Now unload level specific audio config data.
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_CONTROLS_DATA> oAMData2(Audio::eADS_LEVEL_SPECIFIC);
oAudioRequestData.pData = &oAMData2;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_PRELOADS_DATA> oAMData3(Audio::eADS_LEVEL_SPECIFIC);
oAudioRequestData.pData = &oAMData3;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
LmbrCentral::AudioSystemComponentRequestBus::Broadcast(&LmbrCentral::AudioSystemComponentRequestBus::Events::LevelUnloadAudio);
GetIEditor()->Notify(eNotify_OnSceneClosed);
CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorSceneClosed);
@@ -413,32 +398,11 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
#ifdef PROFILE_LOADING_WITH_VTUNE
VTResume();
#endif
// Parse level specific config data.
const char* controlsPath = nullptr;
Audio::AudioSystemRequestBus::BroadcastResult(controlsPath, &Audio::AudioSystemRequestBus::Events::GetControlsPath);
QString sAudioLevelPath(controlsPath);
sAudioLevelPath += "levels/";
AZStd::string const sLevelNameOnly = PathUtil::GetFileName(fileName.toUtf8().data());
sAudioLevelPath += sLevelNameOnly.c_str();
QByteArray path = sAudioLevelPath.toUtf8();
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_CONTROLS_DATA> oAMData(path, Audio::eADS_LEVEL_SPECIFIC);
Audio::SAudioRequest oAudioRequestData;
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING); // Needs to be blocking so data is available for next preloading request!
oAudioRequestData.pData = &oAMData;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_PRELOADS_DATA> oAMData2(path, Audio::eADS_LEVEL_SPECIFIC);
oAudioRequestData.pData = &oAMData2;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
Audio::TAudioPreloadRequestID nPreloadRequestID = INVALID_AUDIO_PRELOAD_REQUEST_ID;
Audio::AudioSystemRequestBus::BroadcastResult(nPreloadRequestID, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, sLevelNameOnly.c_str());
if (nPreloadRequestID != INVALID_AUDIO_PRELOAD_REQUEST_ID)
{
Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> oAMData3(nPreloadRequestID);
oAudioRequestData.pData = &oAMData3;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
}
// Load level-specific audio data.
AZStd::string levelFileName{ fileName.toUtf8().constData() };
AZStd::to_lower(levelFileName.begin(), levelFileName.end());
LmbrCentral::AudioSystemComponentRequestBus::Broadcast(
&LmbrCentral::AudioSystemComponentRequestBus::Events::LevelLoadAudio, AZStd::string_view{ levelFileName });
{
CAutoLogTime logtime("Game Engine level load");