LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116)
* Allocate a pass that will be used to generate clipmap Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Fix some small issues Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Rename the pass to avoid future conflict. Move assets to terrain gem. Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Turn the pass off Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Move pass templates to Terrain gem Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * move load template to private Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Add macro texture compute pass Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Fix uncleaned code from previous commit Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
This commit is contained in:
@@ -42,6 +42,16 @@
|
||||
"RayTracingAccelerationStructurePass"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "TerrainDetailTextureComputePass",
|
||||
"TemplateName": "TerrainDetailTextureComputePassTemplate",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "TerrainMacroTextureComputePass",
|
||||
"TemplateName": "TerrainMacroTextureComputePassTemplate",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "DepthPrePass",
|
||||
"TemplateName": "DepthMSAAParentTemplate",
|
||||
@@ -215,7 +225,7 @@
|
||||
// Note: The following two lines represent the choice of rendering pipeline for the hair.
|
||||
// You can either choose to use PPLL or ShortCut and accordingly change the flag
|
||||
// 'm_usePPLLRenderTechnique' in the class 'HairFeatureProcessor.cpp'
|
||||
// "TemplateName": "HairParentPassTemplate",
|
||||
// "TemplateName": "HairParentPassTemplate",
|
||||
"TemplateName": "HairParentShortCutPassTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
|
||||
Reference in New Issue
Block a user