Migrate fixes from CodeCommit branch
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@@ -20,8 +20,8 @@
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#include <QApplication>
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static const auto ManipulatorPriority = AzFramework::ViewportControllerPriority::High;
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static const auto InteractionPriority = AzFramework::ViewportControllerPriority::Low;
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static const auto ManipulatorPriority = AzFramework::ViewportControllerPriority::Highest;
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static const auto InteractionPriority = AzFramework::ViewportControllerPriority::High;
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namespace SandboxEditor
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{
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@@ -127,12 +127,20 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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m_state.m_mouseButtons.m_mouseButtons |= static_cast<AZ::u32>(mouseButton);
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if (IsDoubleClick(mouseButton))
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{
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m_pendingDoubleClicks.erase(mouseButton);
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// Only remove the double click flag once we're done processing both Manipulator and Interaction events
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if (event.m_priority == InteractionPriority)
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{
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m_pendingDoubleClicks.erase(mouseButton);
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}
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eventType = MouseEvent::DoubleClick;
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}
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else
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{
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m_pendingDoubleClicks[mouseButton] = m_curTime;
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// Only insert the double click timing once we're done processing both Manipulator and Interaction events, to avoid a false IsDoubleClick positive
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if (event.m_priority == InteractionPriority)
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{
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m_pendingDoubleClicks[mouseButton] = m_curTime;
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}
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eventType = MouseEvent::Down;
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}
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}
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@@ -161,7 +169,7 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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{
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mouseInteraction.m_mouseButtons.m_mouseButtons = static_cast<AZ::u32>(overrideButton.value());
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}
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MouseInteractionEvent mouseEvent = MouseInteractionEvent(mouseInteraction, eventType.value());
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mouseInteraction.m_interactionId.m_viewportId = GetViewportId();
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// Depending on priority, we dispatch to either the manipulator or viewport interaction event
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const auto& targetInteractionEvent =
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