Merge main to mp_session_integ
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@@ -116,6 +116,7 @@ namespace Multiplayer
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private:
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void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds);
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void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
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void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
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NetworkEntityHandle SpawnDefaultPlayerPrefab();
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@@ -138,6 +139,9 @@ namespace Multiplayer
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AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
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HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
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double m_serverSendAccumulator = 0.0;
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float m_renderBlendFactor = 0.0f;
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#if !defined(AZ_RELEASE_BUILD)
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MultiplayerEditorConnection m_editorConnectionListener;
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#endif
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