Project Manager Projects Screen Dynamically Shows Projects Loaded from O3DE (#873)
* Projects Home Screen Dynamically displays Projects from O3DE and can open Project settings editor * Seperated out CreateProjectCtrl and UpdateProjectCtrl * Moved source level statics back into class headers * Updated background image location
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <UpdateProjectCtrl.h>
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#include <ScreensCtrl.h>
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#include <PythonBindingsInterface.h>
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#include <ProjectSettingsScreen.h>
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#include <QDialogButtonBox>
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#include <QVBoxLayout>
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#include <QPushButton>
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#include <QMessageBox>
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namespace O3DE::ProjectManager
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{
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UpdateProjectCtrl::UpdateProjectCtrl(QWidget* parent)
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: ScreenWidget(parent)
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{
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QVBoxLayout* vLayout = new QVBoxLayout();
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setLayout(vLayout);
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m_screensCtrl = new ScreensCtrl();
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vLayout->addWidget(m_screensCtrl);
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QDialogButtonBox* backNextButtons = new QDialogButtonBox();
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vLayout->addWidget(backNextButtons);
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m_backButton = backNextButtons->addButton(tr("Back"), QDialogButtonBox::RejectRole);
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m_nextButton = backNextButtons->addButton(tr("Next"), QDialogButtonBox::ApplyRole);
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connect(m_backButton, &QPushButton::pressed, this, &UpdateProjectCtrl::HandleBackButton);
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connect(m_nextButton, &QPushButton::pressed, this, &UpdateProjectCtrl::HandleNextButton);
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connect(reinterpret_cast<ScreensCtrl*>(parent), &ScreensCtrl::NotifyCurrentProject, this, &UpdateProjectCtrl::UpdateCurrentProject);
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m_screensOrder =
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{
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ProjectManagerScreen::ProjectSettings,
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ProjectManagerScreen::GemCatalog
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};
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m_screensCtrl->BuildScreens(m_screensOrder);
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m_screensCtrl->ForceChangeToScreen(ProjectManagerScreen::ProjectSettings, false);
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UpdateNextButtonText();
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}
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ProjectManagerScreen UpdateProjectCtrl::GetScreenEnum()
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{
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return ProjectManagerScreen::UpdateProject;
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}
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void UpdateProjectCtrl::HandleBackButton()
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{
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if (!m_screensCtrl->GotoPreviousScreen())
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{
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emit GotoPreviousScreenRequest();
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}
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else
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{
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UpdateNextButtonText();
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}
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}
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void UpdateProjectCtrl::HandleNextButton()
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{
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ScreenWidget* currentScreen = m_screensCtrl->GetCurrentScreen();
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ProjectManagerScreen screenEnum = currentScreen->GetScreenEnum();
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auto screenOrderIter = m_screensOrder.begin();
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for (; screenOrderIter != m_screensOrder.end(); ++screenOrderIter)
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{
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if (*screenOrderIter == screenEnum)
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{
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++screenOrderIter;
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break;
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}
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}
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if (screenEnum == ProjectManagerScreen::ProjectSettings)
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{
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auto projectScreen = reinterpret_cast<ProjectSettingsScreen*>(currentScreen);
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if (projectScreen)
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{
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if (!projectScreen->Validate())
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{
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QMessageBox::critical(this, tr("Invalid project settings"), tr("Invalid project settings"));
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return;
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}
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m_projectInfo = projectScreen->GetProjectInfo();
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}
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}
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if (screenOrderIter != m_screensOrder.end())
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{
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m_screensCtrl->ChangeToScreen(*screenOrderIter);
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UpdateNextButtonText();
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}
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else
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{
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auto result = PythonBindingsInterface::Get()->UpdateProject(m_projectInfo);
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if (result)
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{
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emit ChangeScreenRequest(ProjectManagerScreen::ProjectsHome);
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}
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else
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{
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QMessageBox::critical(this, tr("Project update failed"), tr("Failed to update project."));
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}
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}
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}
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void UpdateProjectCtrl::UpdateCurrentProject(const QString& projectPath)
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{
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auto projectResult = PythonBindingsInterface::Get()->GetProject(projectPath);
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if (projectResult.IsSuccess())
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{
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m_projectInfo = projectResult.GetValue();
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}
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}
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void UpdateProjectCtrl::UpdateNextButtonText()
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{
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QString nextButtonText = tr("Continue");
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if (m_screensCtrl->GetCurrentScreen()->GetScreenEnum() == ProjectManagerScreen::GemCatalog)
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{
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nextButtonText = tr("Update Project");
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}
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m_nextButton->setText(nextButtonText);
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}
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} // namespace O3DE::ProjectManager
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