Merge branch 'main' into Prefab/CreatePrefab
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@@ -26,7 +26,7 @@ namespace AZ
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{
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class Transform;
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using TransformChangedEvent = Event<Transform, Transform>;
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using TransformChangedEvent = Event<const Transform&, const Transform&>;
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using ParentChangedEvent = Event<EntityId, EntityId>;
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@@ -114,6 +114,9 @@ namespace AzNetworking
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void ClearUnusedBits();
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ContainerType m_container;
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template <AZStd::size_t, typename ElementType>
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friend class FixedSizeVectorBitset;
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};
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}
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@@ -192,19 +192,11 @@ namespace AzNetworking
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template <AZStd::size_t CAPACITY, typename ElementType>
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inline void FixedSizeVectorBitset<CAPACITY, ElementType>::ClearUnusedBits()
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{
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constexpr ElementType AllOnes = static_cast<ElementType>(~0);
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const ElementType LastUsedBits = (GetSize() % BitsetType::ElementTypeBits);
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#pragma warning(push)
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#pragma warning(disable : 4293) // shift count negative or too big, undefined behaviour
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#pragma warning(disable : 6326) // constant constant comparison
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const ElementType ShiftAmount = (LastUsedBits == 0) ? 0 : BitsetType::ElementTypeBits - LastUsedBits;
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const ElementType ClearBitMask = AllOnes >> ShiftAmount;
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#pragma warning(pop)
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uint32_t usedElementSize = (GetSize() + BitsetType::ElementTypeBits - 1) / BitsetType::ElementTypeBits;
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for (uint32_t i = usedElementSize + 1; i < CAPACITY; ++i)
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for (uint32_t i = usedElementSize + 1; i < BitsetType::ElementCount; ++i)
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{
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m_bitset.GetContainer()[i] = 0;
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}
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m_bitset.GetContainer()[m_bitset.GetContainer().size() - 1] &= ClearBitMask;
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m_bitset.ClearUnusedBits();
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}
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}
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@@ -270,7 +270,7 @@ namespace AzNetworking
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value.StoreToFloat3(values);
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serializer.Serialize(values[0], "xValue");
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serializer.Serialize(values[1], "yValue");
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serializer.Serialize(values[1], "zValue");
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serializer.Serialize(values[2], "zValue");
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value = AZ::Vector3::CreateFromFloat3(values);
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return serializer.IsValid();
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}
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@@ -285,8 +285,8 @@ namespace AzNetworking
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value.StoreToFloat4(values);
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serializer.Serialize(values[0], "xValue");
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serializer.Serialize(values[1], "yValue");
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serializer.Serialize(values[1], "zValue");
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serializer.Serialize(values[1], "wValue");
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serializer.Serialize(values[2], "zValue");
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serializer.Serialize(values[3], "wValue");
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value = AZ::Vector4::CreateFromFloat4(values);
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return serializer.IsValid();
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}
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@@ -301,8 +301,8 @@ namespace AzNetworking
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value.StoreToFloat4(values);
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serializer.Serialize(values[0], "xValue");
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serializer.Serialize(values[1], "yValue");
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serializer.Serialize(values[1], "zValue");
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serializer.Serialize(values[1], "wValue");
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serializer.Serialize(values[2], "zValue");
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serializer.Serialize(values[3], "wValue");
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value = AZ::Quaternion::CreateFromFloat4(values);
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return serializer.IsValid();
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}
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