Moved PrefabSavePreference settings registry code from PrefabEditorEntityOwnershipInterface to PrefabLoaderInterface
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
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@@ -101,9 +101,9 @@ void CEditorPreferencesPage_General::Reflect(AZ::SerializeContext& serialize)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &PrefabSettings::m_savePrefabsPreference, "Save Prefabs Preference",
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"When saving levels, this option controls whether and how prefabs should be saved along with the level.")
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->EnumAttribute(AzToolsFramework::SavePrefabsPreference::Unspecified, "Unspecified")
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->EnumAttribute(AzToolsFramework::SavePrefabsPreference::SaveAll, "Save All")
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->EnumAttribute(AzToolsFramework::SavePrefabsPreference::SaveNone, "Save None");
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->EnumAttribute(AzToolsFramework::Prefab::SavePrefabsPreference::Unspecified, "Unspecified")
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->EnumAttribute(AzToolsFramework::Prefab::SavePrefabsPreference::SaveAll, "Save All")
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->EnumAttribute(AzToolsFramework::Prefab::SavePrefabsPreference::SaveNone, "Save None");
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editContext->Class<Messaging>("Messaging", "")
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->DataElement(AZ::Edit::UIHandlers::CheckBox, &Messaging::m_showDashboard, "Show Welcome to Open 3D Engine at startup", "Show Welcome to Open 3D Engine at startup")
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