Moved PrefabSavePreference settings registry code from PrefabEditorEntityOwnershipInterface to PrefabLoaderInterface

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-08-24 18:34:51 -07:00
parent 79dd041d02
commit 1ca67cad80
13 changed files with 95 additions and 69 deletions
+3 -3
View File
@@ -101,9 +101,9 @@ void CEditorPreferencesPage_General::Reflect(AZ::SerializeContext& serialize)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &PrefabSettings::m_savePrefabsPreference, "Save Prefabs Preference",
"When saving levels, this option controls whether and how prefabs should be saved along with the level.")
->EnumAttribute(AzToolsFramework::SavePrefabsPreference::Unspecified, "Unspecified")
->EnumAttribute(AzToolsFramework::SavePrefabsPreference::SaveAll, "Save All")
->EnumAttribute(AzToolsFramework::SavePrefabsPreference::SaveNone, "Save None");
->EnumAttribute(AzToolsFramework::Prefab::SavePrefabsPreference::Unspecified, "Unspecified")
->EnumAttribute(AzToolsFramework::Prefab::SavePrefabsPreference::SaveAll, "Save All")
->EnumAttribute(AzToolsFramework::Prefab::SavePrefabsPreference::SaveNone, "Save None");
editContext->Class<Messaging>("Messaging", "")
->DataElement(AZ::Edit::UIHandlers::CheckBox, &Messaging::m_showDashboard, "Show Welcome to Open 3D Engine at startup", "Show Welcome to Open 3D Engine at startup")