Moved PrefabSavePreference settings registry code from PrefabEditorEntityOwnershipInterface to PrefabLoaderInterface

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-08-24 18:34:51 -07:00
parent 79dd041d02
commit 1ca67cad80
13 changed files with 95 additions and 69 deletions
+21 -17
View File
@@ -35,6 +35,7 @@
#include <AzToolsFramework/UI/Layer/NameConflictWarning.hxx>
#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
// Editor
@@ -696,15 +697,16 @@ bool CCryEditDoc::SaveModified()
}
else
{
using namespace AzToolsFramework::Prefab;
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
auto prefabSaveSelectionDialog = ConstructSaveLevelDialog();
int prefabSaveSelection = prefabSaveSelectionDialog->exec();
QCheckBox* saveAllPrefabsPreferenceCheckBox = prefabSaveSelectionDialog->findChild<QCheckBox*>("SaveAllPrefabsPreferenceCheckBox");
QCheckBox* saveAllPrefabsCheckBox = prefabSaveSelectionDialog->findChild<QCheckBox*>("SaveAllPrefabsCheckbox");
AzToolsFramework::SavePrefabsPreference savePrefabsPreference = saveAllPrefabsCheckBox->isChecked()
? AzToolsFramework::SavePrefabsPreference::SaveAll
: AzToolsFramework::SavePrefabsPreference::SaveNone;
SavePrefabsPreference savePrefabsPreference =
saveAllPrefabsCheckBox->isChecked() ? SavePrefabsPreference::SaveAll : SavePrefabsPreference::SaveNone;
switch (1 - prefabSaveSelection)
{
@@ -715,7 +717,7 @@ bool CCryEditDoc::SaveModified()
gSettings.SetSavePrefabsPreference(savePrefabsPreference);
gSettings.Save();
}
if (savePrefabsPreference == AzToolsFramework::SavePrefabsPreference::SaveAll)
if (savePrefabsPreference == SavePrefabsPreference::SaveAll)
{
prefabSystemComponentInterface->SaveAllDirtyTemplates();
}
@@ -2263,8 +2265,9 @@ void CCryEditDoc::OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAsset
AZStd::shared_ptr<QDialog> CCryEditDoc::ConstructSaveLevelDialog()
{
auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
AzToolsFramework::SavePrefabsPreference savePrefabsPreference = prefabEditorEntityOwnershipInterface->GetSavePrefabsPreference();
using namespace AzToolsFramework::Prefab;
auto prefabLoaderInterface = AZ::Interface<PrefabLoaderInterface>::Get();
SavePrefabsPreference savePrefabsPreference = prefabLoaderInterface->GetSavePrefabsPreference();
AZStd::shared_ptr<QDialog> saveModifiedMessageBox = AZStd::make_shared<QDialog>(AzToolsFramework::GetActiveWindow());
AZStd::weak_ptr<QDialog> saveModifiedMessageBoxWeakPtr(saveModifiedMessageBox);
@@ -2294,7 +2297,7 @@ AZStd::shared_ptr<QDialog> CCryEditDoc::ConstructSaveLevelDialog()
QCheckBox* saveAllPrefabsCheckbox = new QCheckBox("Save all unsaved prefabs in the level too.");
AzQtComponents::CheckBox::applyToggleSwitchStyle(saveAllPrefabsCheckbox);
saveAllPrefabsCheckbox->setObjectName("SaveAllPrefabsCheckbox");
if (savePrefabsPreference == AzToolsFramework::SavePrefabsPreference::SaveAll)
if (savePrefabsPreference == SavePrefabsPreference::SaveAll)
{
saveAllPrefabsCheckbox->setCheckState(Qt::CheckState::Checked);
}
@@ -2302,9 +2305,8 @@ AZStd::shared_ptr<QDialog> CCryEditDoc::ConstructSaveLevelDialog()
saveAllPrefabsCheckbox, &QCheckBox::stateChanged,
[&savePrefabsPreference](int state)
{
savePrefabsPreference = static_cast<Qt::CheckState>(state) == Qt::CheckState::Checked
? AzToolsFramework::SavePrefabsPreference::SaveAll
: AzToolsFramework::SavePrefabsPreference::SaveNone;
savePrefabsPreference = static_cast<Qt::CheckState>(state) == Qt::CheckState::Checked ? SavePrefabsPreference::SaveAll
: SavePrefabsPreference::SaveNone;
});
contentLayout->addWidget(saveAllPrefabsCheckbox);
@@ -2319,7 +2321,7 @@ AZStd::shared_ptr<QDialog> CCryEditDoc::ConstructSaveLevelDialog()
QCheckBox* saveAllPrefabsPreferenceCheckBox = new QCheckBox("Remember my preference.");
saveAllPrefabsPreferenceCheckBox->setObjectName("SaveAllPrefabsPreferenceCheckBox");
AzQtComponents::CheckBox::applyToggleSwitchStyle(saveAllPrefabsPreferenceCheckBox);
if (savePrefabsPreference != AzToolsFramework::SavePrefabsPreference::Unspecified)
if (savePrefabsPreference != SavePrefabsPreference::Unspecified)
{
saveAllPrefabsPreferenceCheckBox->setCheckState(Qt::CheckState::Checked);
}
@@ -2348,23 +2350,25 @@ AZStd::shared_ptr<QDialog> CCryEditDoc::ConstructSaveLevelDialog()
void CCryEditDoc::ExecuteSavePrefabsDialog()
{
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
AzToolsFramework::SavePrefabsPreference savePrefabsPreference = prefabEditorEntityOwnershipInterface->GetSavePrefabsPreference();
using namespace AzToolsFramework::Prefab;
if (savePrefabsPreference == AzToolsFramework::SavePrefabsPreference::SaveAll)
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
auto prefabLoaderInterface = AZ::Interface<PrefabLoaderInterface>::Get();
SavePrefabsPreference savePrefabsPreference = prefabLoaderInterface->GetSavePrefabsPreference();
if (savePrefabsPreference == SavePrefabsPreference::SaveAll)
{
prefabSystemComponentInterface->SaveAllDirtyTemplates();
SetModifiedFlag(false);
}
else if (savePrefabsPreference == AzToolsFramework::SavePrefabsPreference::SaveNone)
else if (savePrefabsPreference == SavePrefabsPreference::SaveNone)
{
if (prefabSystemComponentInterface->AreDirtyTemplatesPresent())
{
SetModifiedFlag(true);
}
}
else // AzToolsFramework::SavePrefabsPreference::Unspecified
else // SavePrefabsPreference::Unspecified
{
QDialog saveModifiedMessageBox(AzToolsFramework::GetActiveWindow());