Prefabs UI | Refactor PrefabIntegrationManager into a separate class for save/load dialog management. (#7630)

* Split up the save/load handling functions from PrefabIntegrationManager to improve maintainability.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Turn WarnUserOfError into a widely available utility function.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Consolidate the definitions for AzToolsFramework Entity classes (List, IdList, IdSet) to avoid multiple redefinitions across the module.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix usage of EntityIdList I missed in the tests.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix EntityList def in SliceConverter

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
Danilo Aimini
2022-02-15 10:04:40 -08:00
committed by GitHub
parent 28049f6321
commit 1c72d799f1
31 changed files with 989 additions and 850 deletions
@@ -553,7 +553,7 @@ namespace AZ
// Create a new unmodified prefab Instance for the nested slice instance.
auto nestedInstance = AZStd::make_unique<AzToolsFramework::Prefab::Instance>(AZStd::move(instanceAlias));
AzToolsFramework::Prefab::Instance::EntityList newEntities;
AzToolsFramework::EntityList newEntities;
if (!AzToolsFramework::Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(
*nestedInstance, newEntities, nestedTemplate->get().GetPrefabDom()))
{