Prefabs UI | Refactor PrefabIntegrationManager into a separate class for save/load dialog management. (#7630)
* Split up the save/load handling functions from PrefabIntegrationManager to improve maintainability. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Turn WarnUserOfError into a widely available utility function. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Consolidate the definitions for AzToolsFramework Entity classes (List, IdList, IdSet) to avoid multiple redefinitions across the module. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fix usage of EntityIdList I missed in the tests. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fix EntityList def in SliceConverter Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -553,7 +553,7 @@ namespace AZ
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// Create a new unmodified prefab Instance for the nested slice instance.
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auto nestedInstance = AZStd::make_unique<AzToolsFramework::Prefab::Instance>(AZStd::move(instanceAlias));
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AzToolsFramework::Prefab::Instance::EntityList newEntities;
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AzToolsFramework::EntityList newEntities;
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if (!AzToolsFramework::Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(
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*nestedInstance, newEntities, nestedTemplate->get().GetPrefabDom()))
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{
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