ScriptEvents
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -5,7 +5,6 @@
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*
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*/
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#include <precompiled.h>
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#include <Builder/ScriptEventsBuilderComponent.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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*
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*/
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#include "precompiled.h"
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AzCore/Asset/AssetDataStream.h>
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-1
@@ -5,7 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventReferencesComponent.h"
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namespace ScriptEvents
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*
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*/
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#include "precompiled.h"
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#include "DefaultEventHandler.h"
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#include <ScriptEvents/ScriptEventsBus.h>
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#include <ScriptEvents/ScriptEventDefinition.h>
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*
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*/
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#include "precompiled.h"
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#include "DefaultEventHandler.h"
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#include <ScriptEvents/ScriptEventTypes.h>
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#include <ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBinding.h>
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-2
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventBroadcast.h"
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#include "ScriptEventsBindingBus.h"
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-2
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventMethod.h"
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#include "ScriptEventsBindingBus.h"
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@@ -5,7 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include "VersionedProperty.h"
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#include <AzCore/Script/ScriptContext.h>
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*
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*/
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#include "precompiled.h"
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#include "ScriptEvent.h"
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#include "ScriptEventRegistration.h"
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@@ -5,7 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventDefinition.h"
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#include "ScriptEventsBus.h"
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@@ -5,8 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventRegistration.h"
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#include "ScriptEvent.h"
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#include "ScriptEventsBus.h"
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventSystem.h"
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#include "ScriptEventDefinition.h"
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#include "ScriptEventsAsset.h"
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventsAsset.h"
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#include "ScriptEventDefinition.h"
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#include "ScriptEventsBus.h"
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*
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*/
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#include "precompiled.h"
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#include <ScriptEvents/ScriptEventsGem.h>
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#include <Source/Editor/ScriptEventsSystemEditorComponent.h>
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@@ -5,8 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventsSystemEditorComponent.h"
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#include <ScriptEvents/Internal/VersionedProperty.h>
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@@ -4,7 +4,6 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventsSystemComponent.h"
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventsSystemComponent.h"
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#include <AzCore/Component/ComponentApplicationBus.h>
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@@ -1,11 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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@@ -1,32 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#include <AzTest/AzTest.h>
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class ScriptEventsEditorTests
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: public ::testing::Test
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{
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protected:
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void SetUp() override
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{
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}
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void TearDown() override
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{
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}
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};
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// Provide a stub test so that AssetProcessorBatch.exe can run Editor Test builds safely.
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TEST_F(ScriptEventsEditorTests, StubTest)
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{
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ASSERT_TRUE(true);
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}
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AZ_UNIT_TEST_HOOK();
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventTestUtilities.h"
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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@@ -5,8 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include <AzTest/AzTest.h>
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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@@ -5,7 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include "ScriptEventsTestFixture.h"
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#include "ScriptEventsTestApplication.h"
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@@ -5,8 +5,6 @@
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*
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*/
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#include "precompiled.h"
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#include <AzTest/AzTest.h>
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#include <AzCore/Component/EntityUtils.h>
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@@ -6,7 +6,6 @@
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#
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set(FILES
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Source/precompiled.h
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Source/Editor/ScriptEventsEditorGem.cpp
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Source/Editor/ScriptEventsSystemEditorComponent.cpp
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Source/Editor/ScriptEventsSystemEditorComponent.h
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@@ -6,6 +6,5 @@
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#
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set(FILES
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Source/precompiled.h
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Source/ScriptEventsGem.cpp
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)
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