ScriptEvents

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-07-12 20:02:35 -07:00
parent f91c4a3104
commit 1c6c9e0dd8
25 changed files with 0 additions and 78 deletions
@@ -5,7 +5,6 @@
*
*/
#include <precompiled.h>
#include <Builder/ScriptEventsBuilderComponent.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AzCore/Asset/AssetDataStream.h>
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventReferencesComponent.h"
namespace ScriptEvents
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "DefaultEventHandler.h"
#include <ScriptEvents/ScriptEventsBus.h>
#include <ScriptEvents/ScriptEventDefinition.h>
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "DefaultEventHandler.h"
#include <ScriptEvents/ScriptEventTypes.h>
#include <ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBinding.h>
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventBroadcast.h"
#include "ScriptEventsBindingBus.h"
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventMethod.h"
#include "ScriptEventsBindingBus.h"
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "VersionedProperty.h"
#include <AzCore/Script/ScriptContext.h>
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEvent.h"
#include "ScriptEventRegistration.h"
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventDefinition.h"
#include "ScriptEventsBus.h"
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventRegistration.h"
#include "ScriptEvent.h"
#include "ScriptEventsBus.h"
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventSystem.h"
#include "ScriptEventDefinition.h"
#include "ScriptEventsAsset.h"
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventsAsset.h"
#include "ScriptEventDefinition.h"
#include "ScriptEventsBus.h"
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include <ScriptEvents/ScriptEventsGem.h>
#include <Source/Editor/ScriptEventsSystemEditorComponent.h>
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventsSystemEditorComponent.h"
#include <ScriptEvents/Internal/VersionedProperty.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "precompiled.h"
#include "ScriptEventsSystemComponent.h"
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventsSystemComponent.h"
#include <AzCore/Component/ComponentApplicationBus.h>
@@ -1,11 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
@@ -1,32 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "precompiled.h"
#include <AzTest/AzTest.h>
class ScriptEventsEditorTests
: public ::testing::Test
{
protected:
void SetUp() override
{
}
void TearDown() override
{
}
};
// Provide a stub test so that AssetProcessorBatch.exe can run Editor Test builds safely.
TEST_F(ScriptEventsEditorTests, StubTest)
{
ASSERT_TRUE(true);
}
AZ_UNIT_TEST_HOOK();
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventTestUtilities.h"
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include <AzTest/AzTest.h>
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
@@ -5,7 +5,6 @@
*
*/
#include "precompiled.h"
#include "ScriptEventsTestFixture.h"
#include "ScriptEventsTestApplication.h"
@@ -5,8 +5,6 @@
*
*/
#include "precompiled.h"
#include <AzTest/AzTest.h>
#include <AzCore/Component/EntityUtils.h>
@@ -6,7 +6,6 @@
#
set(FILES
Source/precompiled.h
Source/Editor/ScriptEventsEditorGem.cpp
Source/Editor/ScriptEventsSystemEditorComponent.cpp
Source/Editor/ScriptEventsSystemEditorComponent.h
@@ -6,6 +6,5 @@
#
set(FILES
Source/precompiled.h
Source/ScriptEventsGem.cpp
)