Potential Memory Corruption in Release Build (#3559)
* Potential Memory Corruption in Release Build Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * @lumberyard-employee-dm suggested code Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * warnings as errors found in VS2022 Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * simplifying some strucutres used and fixing a bug Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * some unused fixes for VS2022 Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * fix for other platforms Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * fixes check used in unit tests to be case-insensitive fixes memory leaks/invalid memory operations in AWSCore tests Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -43,8 +43,6 @@ namespace Blast
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const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
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const NvBlastChunk* chunks = tkAsset->getChunks();
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const uint32_t pxChunkCount = blastFamily.GetPxAsset().getChunkCount();
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const uint32_t chunkCount = tkAsset->getChunkCount();
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const uint32_t nodeCount = tkActor.getGraphNodeCount();
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AZ_Assert(pxChunks, "ExtPxAsset asset has a null chunk array.");
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AZ_Assert(chunks, "TkActor's asset has a null chunk array.");
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@@ -183,8 +181,6 @@ namespace Blast
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bool BlastActorFactoryImpl::VisibleChunksHasStaticActor(
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const BlastFamily& blastFamily, const AZStd::vector<uint32_t>& chunkIndices) const
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{
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const uint32_t chunkCount = blastFamily.GetPxAsset().getChunkCount();
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const Nv::Blast::ExtPxChunk* pxChunks = blastFamily.GetPxAsset().getChunks();
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if (!pxChunks)
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{
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