Merge branch 'main' into Prefab/CreatePrefab
This commit is contained in:
@@ -40,7 +40,7 @@ namespace AZ
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// Afterwards use the AZ::IO::Path Append function append the filename as a child
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// of the framework directory
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AZ::IO::FixedMaxPathString fileName{ fullPath.Filename().Native() };
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fullPath.ReplaceFilename(AZ::IO::PathView((fileName + ".framework").c_str()));
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fullPath.ReplaceFilename(AZ::IO::PathView(AZStd::string_view(fileName + ".framework")));
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fullPath /= fileName;
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}
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}
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@@ -18,6 +18,7 @@
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#include <AzFramework/Physics/Collision/CollisionGroups.h>
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#include <AzFramework/Physics/Collision/CollisionLayers.h>
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#include <AzFramework/Physics/Common/PhysicsTypes.h>
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#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
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#include <AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h>
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@@ -36,7 +37,7 @@ namespace Physics
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static void Reflect(AZ::ReflectContext* context);
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AZStd::string m_name;
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ShapeConfigurationList m_shapes;
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AzPhysics::ShapeColliderPairList m_shapes;
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};
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class CharacterColliderConfiguration
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@@ -57,7 +57,7 @@ namespace Physics
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classElement.RemoveElement(shapesIndex);
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// add a new vector in the new format
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const int newShapesIndex = classElement.AddElement<ShapeConfigurationList>(context, "shapes");
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const int newShapesIndex = classElement.AddElement<AzPhysics::ShapeColliderPairList>(context, "shapes");
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if (newShapesIndex != -1)
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{
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AZ::SerializeContext::DataElementNode& newShapesElement = classElement.GetSubElement(newShapesIndex);
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@@ -65,7 +65,9 @@ namespace Physics
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// convert the old shapes into the new format and add to the vector
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for (AZ::SerializeContext::DataElementNode shape : shapesCopy)
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{
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const int pairIndex = newShapesElement.AddElementWithData<ShapeConfigurationPair>(context, "element", ShapeConfigurationPair());
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const int pairIndex = newShapesElement.AddElementWithData<AzPhysics::ShapeColliderPair>(
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context, "element", AzPhysics::ShapeColliderPair());
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AZ::SerializeContext::DataElementNode& pairElement = newShapesElement.GetSubElement(pairIndex);
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ColliderConfiguration colliderConfig;
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@@ -131,8 +133,8 @@ namespace Physics
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AZ::SerializeContext::DataElementNode* baseBaseClass1 = baseClass1->FindSubElement(AZ_CRC("BaseClass1", 0xd4925735));
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if (baseBaseClass1 && baseBaseClass1->FindSubElementAndGetData<AZStd::string>(AZ_CRC("name", 0x5e237e06), name))
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{
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ShapeConfigurationList shapes;
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if (nodeElement.FindSubElementAndGetData<ShapeConfigurationList>(AZ_CRC("shapes", 0x93dba512), shapes))
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AzPhysics::ShapeColliderPairList shapes;
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if (nodeElement.FindSubElementAndGetData<AzPhysics::ShapeColliderPairList>(AZ_CRC("shapes", 0x93dba512), shapes))
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{
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CharacterColliderNodeConfiguration newColliderNodeConfig;
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newColliderNodeConfig.m_name = name;
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@@ -70,7 +70,10 @@ namespace AzPhysics
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using SimulatedBodyHandleList = AZStd::vector<SimulatedBodyHandle>;
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//! Helper used for pairing the ShapeConfiguration and ColliderConfiguration together which is used when creating a Simulated Body.
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using ShapeColliderPair = AZStd::pair<Physics::ColliderConfiguration*, Physics::ShapeConfiguration*>;
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using ShapeColliderPair = AZStd::pair<
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AZStd::shared_ptr<Physics::ColliderConfiguration>,
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AZStd::shared_ptr<Physics::ShapeConfiguration>>;
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using ShapeColliderPairList = AZStd::vector<ShapeColliderPair>;
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//! Flags used to specifying which properties of a body to compute.
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enum class MassComputeFlags : AZ::u8
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@@ -80,9 +80,6 @@ namespace Physics
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void OnContactOffsetChanged();
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};
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using ShapeConfigurationPair = AZStd::pair<AZStd::shared_ptr<ColliderConfiguration>, AZStd::shared_ptr<ShapeConfiguration>>;
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using ShapeConfigurationList = AZStd::vector<ShapeConfigurationPair>;
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struct RayCastRequest;
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class Shape
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@@ -30,7 +30,8 @@ namespace AzFramework
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AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 60.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 6.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 50.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemRotateSpeed, 0.005f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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@@ -532,20 +533,39 @@ namespace AzFramework
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if (Beginning())
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{
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float hit_distance = 0.0f;
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AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
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.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance);
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const auto hasLookAt = [&nextCamera, &targetCamera, lookAtFn = m_lookAtFn] {
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if (lookAtFn)
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{
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if (const auto lookAt = lookAtFn())
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{
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auto transform = AZ::Transform::CreateLookAt(targetCamera.m_lookAt, *lookAt);
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nextCamera.m_lookDist = -lookAt->GetDistance(targetCamera.m_lookAt);
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UpdateCameraFromTransform(nextCamera, transform);
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if (hit_distance > 0.0f)
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return true;
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}
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}
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return false;
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}();
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if (!hasLookAt)
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{
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hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
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nextCamera.m_lookDist = -hit_distance;
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nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
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}
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else
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{
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nextCamera.m_lookDist = -ed_cameraSystemMaxOrbitDistance;
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nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMaxOrbitDistance;
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float hit_distance = 0.0f;
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AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
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.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance);
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if (hit_distance > 0.0f)
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{
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hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
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nextCamera.m_lookDist = -hit_distance;
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nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
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}
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else
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{
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nextCamera.m_lookDist = -ed_cameraSystemMinOrbitDistance;
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nextCamera.m_lookAt =
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targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMinOrbitDistance;
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}
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}
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}
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@@ -199,6 +199,7 @@ namespace AzFramework
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public:
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explicit RotateCameraInput(InputChannelId rotateChannelId);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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@@ -239,6 +240,7 @@ namespace AzFramework
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public:
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PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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@@ -279,6 +281,7 @@ namespace AzFramework
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public:
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explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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void ResetImpl() override;
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@@ -348,6 +351,7 @@ namespace AzFramework
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class OrbitDollyScrollCameraInput : public CameraInput
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{
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public:
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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};
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@@ -357,6 +361,7 @@ namespace AzFramework
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public:
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explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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@@ -367,6 +372,7 @@ namespace AzFramework
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class ScrollTranslationCameraInput : public CameraInput
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{
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public:
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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};
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@@ -374,16 +380,32 @@ namespace AzFramework
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class OrbitCameraInput : public CameraInput
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{
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public:
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using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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bool Exclusive() const override
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{
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return true;
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}
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bool Exclusive() const override;
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Cameras m_orbitCameras;
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//! Override the default behavior for how a look-at point is calculated.
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void SetLookAtFn(const LookAtFn& lookAtFn);
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private:
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LookAtFn m_lookAtFn;
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};
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inline void OrbitCameraInput::SetLookAtFn(const LookAtFn& lookAtFn)
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{
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m_lookAtFn = lookAtFn;
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}
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||||
inline bool OrbitCameraInput::Exclusive() const
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||||
{
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return true;
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||||
}
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||||
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||||
struct WindowSize;
|
||||
|
||||
//! Map from a generic InputChannel event to a camera specific InputEvent.
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@@ -0,0 +1,167 @@
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||||
/*
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||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzQtComponents/Utilities/SelectionProxyModel.h>
|
||||
#include <QAbstractProxyModel>
|
||||
|
||||
namespace AzQtComponents
|
||||
{
|
||||
SelectionProxyModel::SelectionProxyModel(QItemSelectionModel* sourceSelectionModel, QAbstractProxyModel* proxyModel, QObject* parent)
|
||||
: QItemSelectionModel(proxyModel, parent)
|
||||
, m_sourceSelectionModel(sourceSelectionModel)
|
||||
{
|
||||
connect(sourceSelectionModel, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnSourceSelectionChanged);
|
||||
connect(sourceSelectionModel, &QItemSelectionModel::currentChanged, this, &SelectionProxyModel::OnSourceSelectionCurrentChanged);
|
||||
connect(proxyModel, &QAbstractItemModel::rowsInserted, this, &SelectionProxyModel::OnProxyModelRowsInserted);
|
||||
connect(this, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnProxySelectionChanged);
|
||||
|
||||
// Find the chain of proxy models
|
||||
QAbstractProxyModel* sourceProxyModel = proxyModel;
|
||||
while (sourceProxyModel)
|
||||
{
|
||||
m_proxyModels.push_back(sourceProxyModel);
|
||||
sourceProxyModel = qobject_cast<QAbstractProxyModel*>(sourceProxyModel->sourceModel());
|
||||
}
|
||||
|
||||
const QItemSelection currentSelection = mapFromSource(m_sourceSelectionModel->selection());
|
||||
QItemSelectionModel::select(currentSelection, QItemSelectionModel::ClearAndSelect);
|
||||
|
||||
const QModelIndex currentModelIndex = mapFromSource(m_sourceSelectionModel->currentIndex());
|
||||
QItemSelectionModel::setCurrentIndex(currentModelIndex, QItemSelectionModel::ClearAndSelect);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::setCurrentIndex(const QModelIndex &index, QItemSelectionModel::SelectionFlags command)
|
||||
{
|
||||
const QModelIndex sourcetIndex = mapToSource(index);
|
||||
m_sourceSelectionModel->setCurrentIndex(sourcetIndex, command);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::select(const QModelIndex &index, QItemSelectionModel::SelectionFlags command)
|
||||
{
|
||||
const QModelIndex sourceIndex = mapToSource(index);
|
||||
m_sourceSelectionModel->select(sourceIndex, command);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::select(const QItemSelection &selection, QItemSelectionModel::SelectionFlags command)
|
||||
{
|
||||
const QItemSelection sourceSelection = mapToSource(selection);
|
||||
m_sourceSelectionModel->select(sourceSelection, command);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::clear()
|
||||
{
|
||||
m_sourceSelectionModel->clear();
|
||||
}
|
||||
|
||||
void SelectionProxyModel::reset()
|
||||
{
|
||||
m_sourceSelectionModel->reset();
|
||||
}
|
||||
|
||||
void SelectionProxyModel::clearCurrentIndex()
|
||||
{
|
||||
m_sourceSelectionModel->clearCurrentIndex();
|
||||
}
|
||||
|
||||
void SelectionProxyModel::OnSourceSelectionCurrentChanged(const QModelIndex& current, [[maybe_unused]] const QModelIndex& previous)
|
||||
{
|
||||
QModelIndex targetCurrent = mapFromSource(current);
|
||||
QItemSelectionModel::setCurrentIndex(targetCurrent, QItemSelectionModel::NoUpdate);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::OnSourceSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected)
|
||||
{
|
||||
QItemSelection targetSelected = mapFromSource(selected);
|
||||
QItemSelection targetDeselected = mapFromSource(deselected);
|
||||
|
||||
QItemSelectionModel::select(targetSelected, QItemSelectionModel::Select);
|
||||
QItemSelectionModel::select(targetDeselected, QItemSelectionModel::Deselect);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::OnProxySelectionChanged(const QItemSelection& selected, const QItemSelection& deselected)
|
||||
{
|
||||
const QItemSelection sourceSelected = mapToSource(selected);
|
||||
const QItemSelection sourceDeselected = mapToSource(deselected);
|
||||
|
||||
// Disconnect from the selectionChanged signal in the source model to prevent recursion. We could also block the signals
|
||||
// of the source selection model, but someone else may be connected to its signals and expect to get an update.
|
||||
disconnect(m_sourceSelectionModel, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnSourceSelectionChanged);
|
||||
if (selected.empty() && deselected.empty())
|
||||
{
|
||||
// Force the signal to fire
|
||||
emit m_sourceSelectionModel->selectionChanged({}, {});
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sourceSelectionModel->select(sourceSelected, QItemSelectionModel::Select);
|
||||
m_sourceSelectionModel->select(sourceDeselected, QItemSelectionModel::Deselect);
|
||||
}
|
||||
connect(m_sourceSelectionModel, &QItemSelectionModel::selectionChanged, this, &SelectionProxyModel::OnSourceSelectionChanged);
|
||||
}
|
||||
|
||||
void SelectionProxyModel::OnProxyModelRowsInserted([[maybe_unused]] const QModelIndex& parent, [[maybe_unused]] int first, [[maybe_unused]] int last)
|
||||
{
|
||||
QModelIndex sourceIndex = m_sourceSelectionModel->currentIndex();
|
||||
QModelIndex targetIndex = mapFromSource(sourceIndex);
|
||||
if (targetIndex != currentIndex())
|
||||
{
|
||||
QItemSelectionModel::setCurrentIndex(targetIndex, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
|
||||
}
|
||||
|
||||
QItemSelection sourceSelection = m_sourceSelectionModel->selection();
|
||||
QItemSelection targetSelection = mapFromSource(sourceSelection);
|
||||
if (targetSelection != selection())
|
||||
{
|
||||
QItemSelectionModel::select(targetSelection, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
|
||||
}
|
||||
}
|
||||
|
||||
QModelIndex SelectionProxyModel::mapFromSource(const QModelIndex& sourceIndex)
|
||||
{
|
||||
QModelIndex mappedIndex = sourceIndex;
|
||||
for (QVector<QAbstractProxyModel*>::const_reverse_iterator itProxy = m_proxyModels.rbegin(); itProxy != m_proxyModels.rend(); ++itProxy)
|
||||
{
|
||||
mappedIndex = (*itProxy)->mapFromSource(mappedIndex);
|
||||
}
|
||||
return mappedIndex;
|
||||
}
|
||||
|
||||
QItemSelection SelectionProxyModel::mapFromSource(const QItemSelection& sourceSelection)
|
||||
{
|
||||
QItemSelection mappedSelection = sourceSelection;
|
||||
for (QVector<QAbstractProxyModel*>::const_reverse_iterator itProxy = m_proxyModels.rbegin(); itProxy != m_proxyModels.rend(); ++itProxy)
|
||||
{
|
||||
mappedSelection = (*itProxy)->mapSelectionFromSource(mappedSelection);
|
||||
}
|
||||
return mappedSelection;
|
||||
}
|
||||
|
||||
QModelIndex SelectionProxyModel::mapToSource(const QModelIndex& targetIndex)
|
||||
{
|
||||
QModelIndex mappedIndex = targetIndex;
|
||||
for (QVector<QAbstractProxyModel*>::const_iterator itProxy = m_proxyModels.begin(); itProxy != m_proxyModels.end(); ++itProxy)
|
||||
{
|
||||
mappedIndex = (*itProxy)->mapToSource(mappedIndex);
|
||||
}
|
||||
return mappedIndex;
|
||||
}
|
||||
|
||||
QItemSelection SelectionProxyModel::mapToSource(const QItemSelection& targetSelection)
|
||||
{
|
||||
QItemSelection mappedSelection = targetSelection;
|
||||
for (QVector<QAbstractProxyModel*>::const_iterator itProxy = m_proxyModels.begin(); itProxy != m_proxyModels.end(); ++itProxy)
|
||||
{
|
||||
mappedSelection = (*itProxy)->mapSelectionToSource(mappedSelection);
|
||||
}
|
||||
return mappedSelection;
|
||||
}
|
||||
} // namespace AzQtComponents
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <AzQtComponents/AzQtComponentsAPI.h>
|
||||
#include <QtCore/QItemSelectionModel>
|
||||
#include <QVector>
|
||||
#endif
|
||||
|
||||
QT_FORWARD_DECLARE_CLASS(QAbstractProxyModel)
|
||||
|
||||
namespace AzQtComponents
|
||||
{
|
||||
//! This class is a QItemSelectionModel that syncs through proxy models and maintains
|
||||
//! selection. In Qt we can have a model being filtered/sorted by proxy models. If the
|
||||
//! selection model is connected to the original model, the view needs a new selection
|
||||
//! model that understands the filtering. This class does that conversion.
|
||||
//! @Note: this class does not support changing proxy models (anywhere in the chain).
|
||||
//! The class will have to be recreated with the new proxy model.
|
||||
class AZ_QT_COMPONENTS_API SelectionProxyModel
|
||||
: public QItemSelectionModel
|
||||
{
|
||||
Q_OBJECT // AUTOMOC
|
||||
|
||||
public:
|
||||
SelectionProxyModel(QItemSelectionModel* sourceSelectionModel, QAbstractProxyModel* proxyModel, QObject* parent = nullptr);
|
||||
|
||||
void setCurrentIndex(const QModelIndex &index, QItemSelectionModel::SelectionFlags command) override;
|
||||
void select(const QModelIndex &index, QItemSelectionModel::SelectionFlags command) override;
|
||||
void select(const QItemSelection &selection, QItemSelectionModel::SelectionFlags command) override;
|
||||
void clear() override;
|
||||
void reset() override;
|
||||
void clearCurrentIndex() override;
|
||||
|
||||
private slots:
|
||||
void OnSourceSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
|
||||
void OnSourceSelectionCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
|
||||
void OnProxySelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
|
||||
void OnProxyModelRowsInserted(const QModelIndex& parent, int first, int last);
|
||||
|
||||
private:
|
||||
QModelIndex mapFromSource(const QModelIndex& sourceIndex);
|
||||
QItemSelection mapFromSource(const QItemSelection& sourceSelection);
|
||||
|
||||
QModelIndex mapToSource(const QModelIndex& targetIndex);
|
||||
QItemSelection mapToSource(const QItemSelection& targetSelection);
|
||||
|
||||
// Contains the chain of proxy models that leads us to the real model. The outer-most proxy model
|
||||
// comes first and is followed by inner proxy models.
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
QVector<QAbstractProxyModel*> m_proxyModels;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
QItemSelectionModel* m_sourceSelectionModel;
|
||||
};
|
||||
} // namespace AzQtComponents
|
||||
@@ -287,6 +287,8 @@ set(FILES
|
||||
Utilities/ScreenUtilities.cpp
|
||||
Utilities/ScreenGrabber.h
|
||||
Utilities/ScopedCleanup.h
|
||||
Utilities/SelectionProxyModel.cpp
|
||||
Utilities/SelectionProxyModel.h
|
||||
Utilities/TextUtilities.cpp
|
||||
Utilities/TextUtilities.h
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user