Remove the legacy ViewSystem and some other tangentially related legacy code. (#5558)
Signed-off-by: bosnichd <bosnichd@amazon.com>
This commit is contained in:
@@ -10,7 +10,6 @@
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <Cry_Camera.h>
|
||||
|
||||
#include <QSet>
|
||||
|
||||
@@ -172,7 +171,6 @@ private:
|
||||
void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override;
|
||||
Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override;
|
||||
float GetScreenScaleFactor(const Vec3& worldPoint) const override;
|
||||
float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) override;
|
||||
float GetAspectRatio() const override;
|
||||
bool HitTest(const QPoint& point, HitContext& hitInfo) override;
|
||||
bool IsBoundsVisible(const AABB& box) const override;
|
||||
|
||||
Reference in New Issue
Block a user