Remove the legacy ViewSystem and some other tangentially related legacy code. (#5558)
Signed-off-by: bosnichd <bosnichd@amazon.com>
This commit is contained in:
@@ -64,7 +64,6 @@ public:
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// ovverided from CViewport.
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float GetScreenScaleFactor(const Vec3& worldPoint) const override;
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float GetScreenScaleFactor([[maybe_unused]] const CCamera& camera, [[maybe_unused]] const Vec3& object_position) override { return 1; } //Eric@conffx
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// Overrided from CViewport.
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void OnDragSelectRectangle(const QRect &rect, bool bNormalizeRect = false) override;
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@@ -53,7 +53,6 @@
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#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
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// CryCommon
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#include <CryCommon/HMDBus.h>
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#include <CryCommon/IRenderAuxGeom.h>
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// AzFramework
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@@ -556,22 +555,6 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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// this should only occur for the main viewport and no others.
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ShowCursor();
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// If the user has selected game mode, enable outputting to any attached HMD and properly size the context
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// to the resolution specified by the VR device.
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if (gSettings.bEnableGameModeVR)
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{
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const AZ::VR::HMDDeviceInfo* deviceInfo = nullptr;
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EBUS_EVENT_RESULT(deviceInfo, AZ::VR::HMDDeviceRequestBus, GetDeviceInfo);
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AZ_Warning("Render Viewport", deviceInfo, "No VR device detected");
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if (deviceInfo)
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{
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// Note: This may also need to adjust the viewport size
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SetActiveWindow();
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SetFocus();
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SetSelected(true);
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}
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}
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SetCurrentCursor(STD_CURSOR_GAME);
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if (ShouldPreviewFullscreen())
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@@ -1815,13 +1798,6 @@ float EditorViewportWidget::GetScreenScaleFactor([[maybe_unused]] const Vec3& wo
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AZ_Error("CryLegacy", false, "EditorViewportWidget::GetScreenScaleFactor not implemented");
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return 1.f;
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}
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//////////////////////////////////////////////////////////////////////////
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float EditorViewportWidget::GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position)
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{
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Vec3 camPos = camera.GetPosition();
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float dist = camPos.GetDistance(object_position);
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return dist;
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}
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//////////////////////////////////////////////////////////////////////////
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bool EditorViewportWidget::CheckRespondToInput() const
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@@ -1842,7 +1818,6 @@ bool EditorViewportWidget::CheckRespondToInput() const
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//////////////////////////////////////////////////////////////////////////
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bool EditorViewportWidget::HitTest(const QPoint& point, HitContext& hitInfo)
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{
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hitInfo.camera = nullptr;
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hitInfo.pExcludedObject = GetCameraObject();
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return QtViewport::HitTest(point, hitInfo);
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}
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@@ -2547,12 +2522,6 @@ bool EditorViewportWidget::ShouldPreviewFullscreen() const
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return false;
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}
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// Not supported in VR
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if (gSettings.bEnableGameModeVR)
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{
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return false;
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}
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// If level not loaded, don't preview in fullscreen (preview shouldn't work at all without a level, but it does)
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if (auto ge = GetIEditor()->GetGameEngine())
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{
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@@ -10,7 +10,6 @@
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <Cry_Camera.h>
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#include <QSet>
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@@ -172,7 +171,6 @@ private:
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void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override;
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Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override;
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float GetScreenScaleFactor(const Vec3& worldPoint) const override;
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float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) override;
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float GetAspectRatio() const override;
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bool HitTest(const QPoint& point, HitContext& hitInfo) override;
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bool IsBoundsVisible(const AABB& box) const override;
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@@ -19,7 +19,6 @@ class CBaseObject;
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struct IDisplayViewport;
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class CDeepSelection;
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struct AABB;
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class CCamera;
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#include <QRect>
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#include <platform.h>
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@@ -68,8 +67,6 @@ struct HitContext
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QRect rect;
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//! Optional limiting bounding box for hit testing.
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AABB* bounds;
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//! Optional camera for culling perspective viewports.
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CCamera* camera;
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//! Testing performed in 2D viewport.
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bool b2DViewport;
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@@ -120,7 +117,6 @@ struct HitContext
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rect = QRect();
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b2DViewport = false;
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view = 0;
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camera = 0;
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point2d = QPoint();
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axis = 0;
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distanceTolerance = 0;
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@@ -14,7 +14,6 @@
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struct DisplayContext;
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class CBaseObjectsCache;
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class QPoint;
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class CCamera;
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struct AABB;
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class CViewport;
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@@ -23,7 +22,6 @@ struct IDisplayViewport
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{
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virtual void Update() = 0;
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virtual float GetScreenScaleFactor(const Vec3& position) const = 0;
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virtual float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) = 0;
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virtual bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const = 0;
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/**
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@@ -953,14 +953,8 @@ void CBaseObject::DrawTextureIcon(DisplayContext& dc, [[maybe_unused]] const Vec
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}
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//////////////////////////////////////////////////////////////////////////
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void CBaseObject::DrawWarningIcons(DisplayContext& dc, const Vec3& pos)
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void CBaseObject::DrawWarningIcons(DisplayContext& dc, const Vec3&)
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{
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// Don't draw warning icons if they are beyond draw distance
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if ((dc.camera->GetPosition() - pos).GetLength() > gSettings.viewports.fWarningIconsDrawDistance)
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{
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return;
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}
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if (gSettings.viewports.bShowIcons || gSettings.viewports.bShowSizeBasedIcons)
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{
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const int warningIconSizeX = OBJECT_TEXTURE_ICON_SIZEX / 2;
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@@ -1010,11 +1004,8 @@ void CBaseObject::DrawLabel(DisplayContext& dc, const Vec3& pos, const QColor& l
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labelColor = QColor(0, 0, 0);
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}
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float camDist = dc.camera->GetPosition().GetDistance(pos);
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float maxDist = dc.settings->GetLabelsDistance();
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if (camDist < dc.settings->GetLabelsDistance() || (dc.flags & DISPLAY_SELECTION_HELPERS))
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if (dc.flags & DISPLAY_SELECTION_HELPERS)
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{
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float range = maxDist / 2.0f;
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Vec3 c(static_cast<f32>(labelColor.redF()), static_cast<f32>(labelColor.greenF()), static_cast<f32>(labelColor.redF()));
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if (IsSelected())
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{
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@@ -1032,10 +1023,6 @@ void CBaseObject::DrawLabel(DisplayContext& dc, const Vec3& pos, const QColor& l
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col[1] = c.y;
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col[2] = c.z;
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}
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else if (camDist > range)
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{
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col[3] = col[3] * (1.0f - (camDist - range) / range);
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}
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dc.SetColor(col[0], col[1], col[2], col[3] * alpha);
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dc.DrawTextLabel(pos, size, GetName().toUtf8().data());
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@@ -1196,33 +1183,6 @@ bool CBaseObject::CanBeDrawn(const DisplayContext& dc, bool& outDisplaySelection
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return bResult;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBaseObject::IsInCameraView(const CCamera& camera)
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{
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AABB bbox;
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GetBoundBox(bbox);
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return (camera.IsAABBVisible_F(AABB(bbox.min, bbox.max)));
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}
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//////////////////////////////////////////////////////////////////////////
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float CBaseObject::GetCameraVisRatio(const CCamera& camera)
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{
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AABB bbox;
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GetBoundBox(bbox);
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static const float defaultVisRatio = 1000.0f;
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const float objectHeightSq = max(1.0f, (bbox.max - bbox.min).GetLengthSquared());
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const float camdistSq = (bbox.min - camera.GetPosition()).GetLengthSquared();
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float visRatio = defaultVisRatio;
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if (camdistSq > FLT_EPSILON)
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{
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visRatio = objectHeightSq / camdistSq;
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}
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return visRatio;
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}
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//////////////////////////////////////////////////////////////////////////
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int CBaseObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
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{
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@@ -674,11 +674,6 @@ protected:
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//! Returns if the object can be drawn, and if its selection helper should also be drawn.
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bool CanBeDrawn(const DisplayContext& dc, bool& outDisplaySelectionHelper) const;
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//! Returns if object is in the camera view.
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virtual bool IsInCameraView(const CCamera& camera);
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//! Returns vis ratio of object in camera
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virtual float GetCameraVisRatio(const CCamera& camera);
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// Do basic intersection tests
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virtual bool IntersectRectBounds(const AABB& bbox);
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virtual bool IntersectRayBounds(const Ray& ray);
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@@ -31,7 +31,6 @@ struct IRenderer;
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struct IRenderAuxGeom;
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struct IIconManager;
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class CDisplaySettings;
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class CCamera;
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class QPoint;
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enum DisplayFlags
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@@ -66,7 +65,6 @@ struct SANDBOX_API DisplayContext
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IDisplayViewport* view;
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IRenderAuxGeom* pRenderAuxGeom;
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IIconManager* pIconManager;
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CCamera* camera;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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AABB box; // Bounding box of volume that need to be repainted.
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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@@ -1138,10 +1138,6 @@ bool DisplayContext::IsVisible(const AABB& bounds)
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return true;
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}
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}
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else
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{
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return camera->IsAABBVisible_F(AABB(bounds.min, bounds.max));
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}
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return false;
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}
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@@ -98,16 +98,8 @@ void CLineGizmo::Display(DisplayContext& dc)
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Vec3 pos = 0.5f * (m_point[0] + m_point[1]);
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//dc.renderer->DrawLabelEx( p3+Vec3(0,0,0.3f),1.2f,col,true,true,m_name );
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float camDist = dc.camera->GetPosition().GetDistance(pos);
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float maxDist = dc.settings->GetLabelsDistance();
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if (camDist < dc.settings->GetLabelsDistance())
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{
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float range = maxDist / 2.0f;
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float col[4] = { m_color[0].r, m_color[0].g, m_color[0].b, m_color[0].a };
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if (camDist > range)
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{
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col[3] = col[3] * (1.0f - (camDist - range) / range);
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}
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dc.SetColor(col[0], col[1], col[2], col[3]);
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dc.DrawTextLabel(pos + Vec3(0, 0, 0.2f), 1.2f, m_name.toUtf8().data());
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}
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@@ -1488,11 +1488,7 @@ bool CObjectManager::HitTestObject(CBaseObject* obj, HitContext& hc)
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if (!bSelectionHelperHit)
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{
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// Fast checking.
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if (hc.camera && !obj->IsInCameraView(*hc.camera))
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{
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return false;
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}
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else if (hc.bounds && !obj->IntersectRectBounds(*hc.bounds))
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if (hc.bounds && !obj->IntersectRectBounds(*hc.bounds))
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{
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return false;
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}
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@@ -112,8 +112,6 @@ SEditorSettings::SEditorSettings()
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m_showCircularDependencyError = true;
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bAutoloadLastLevelAtStartup = false;
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bMuteAudio = false;
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bEnableGameModeVR = false;
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objectHideMask = 0;
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objectSelectMask = 0xFFFFFFFF; // Initially all selectable.
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@@ -305,7 +305,6 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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bool m_showCircularDependencyError;
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bool bAutoloadLastLevelAtStartup;
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bool bMuteAudio;
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bool bEnableGameModeVR;
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//! Speed of camera movement.
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float cameraMoveSpeed;
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@@ -1407,6 +1407,69 @@ void QtViewport::ProcessRenderLisneters(DisplayContext& rstDisplayContext)
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}
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//////////////////////////////////////////////////////////////////////////
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#if defined(AZ_PLATFORM_WINDOWS)
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// Note: Both CreateAnglesYPR and CreateOrientationYPR were copied verbatim from Cry_Camera.h which has been removed.
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//
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// Description
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// <PRE>
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// x-YAW
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// y-PITCH (negative=looking down / positive=looking up)
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// z-ROLL
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// </PRE>
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// Note: If we are looking along the z-axis, its not possible to specify the x and z-angle
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inline Ang3 CreateAnglesYPR(const Matrix33& m)
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{
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assert(m.IsOrthonormal());
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float l = Vec3(m.m01, m.m11, 0.0f).GetLength();
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if (l > 0.0001)
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{
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return Ang3(atan2f(-m.m01 / l, m.m11 / l), atan2f(m.m21, l), atan2f(-m.m20 / l, m.m22 / l));
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}
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else
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{
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return Ang3(0, atan2f(m.m21, l), 0);
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}
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}
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// Description
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// This function builds a 3x3 orientation matrix using YPR-angles
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// Rotation order for the orientation-matrix is Z-X-Y. (Zaxis=YAW / Xaxis=PITCH / Yaxis=ROLL)
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//
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// <PRE>
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// COORDINATE-SYSTEM
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//
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// z-axis
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// ^
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// |
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// | y-axis
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// | /
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// | /
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// |/
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// +---------------> x-axis
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// </PRE>
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//
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// Example:
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// Matrix33 orientation=CreateOrientationYPR( Ang3(1,2,3) );
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inline Matrix33 CreateOrientationYPR(const Ang3& ypr)
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{
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f32 sz, cz;
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sincos_tpl(ypr.x, &sz, &cz); //Zaxis = YAW
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f32 sx, cx;
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sincos_tpl(ypr.y, &sx, &cx); //Xaxis = PITCH
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f32 sy, cy;
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sincos_tpl(ypr.z, &sy, &cy); //Yaxis = ROLL
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Matrix33 c;
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c.m00 = cy * cz - sy * sz * sx;
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c.m01 = -sz * cx;
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c.m02 = sy * cz + cy * sz * sx;
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c.m10 = cy * sz + sy * sx * cz;
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c.m11 = cz * cx;
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c.m12 = sy * sz - cy * sx * cz;
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c.m20 = -sy * cx;
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c.m21 = sx;
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c.m22 = cy * cx;
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return c;
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}
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void QtViewport::OnRawInput([[maybe_unused]] UINT wParam, HRAWINPUT lParam)
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{
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static C3DConnexionDriver* p3DConnexionDriver = 0;
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@@ -1450,12 +1513,12 @@ void QtViewport::OnRawInput([[maybe_unused]] UINT wParam, HRAWINPUT lParam)
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t *= sys_scale3DMouseTranslation->GetFVal();
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float as = 0.001f * gSettings.cameraMoveSpeed;
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Ang3 ypr = CCamera::CreateAnglesYPR(Matrix33(viewTM));
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Ang3 ypr = CreateAnglesYPR(Matrix33(viewTM));
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ypr.x += -all6DOFs[5] * as * fScaleYPR;
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ypr.y = AZStd::clamp(ypr.y + all6DOFs[3] * as * fScaleYPR, -1.5f, 1.5f); // to keep rotation in reasonable range
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ypr.z = 0; // to have camera always upward
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viewTM = Matrix34(CCamera::CreateOrientationYPR(ypr), viewTM.GetTranslation());
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viewTM = Matrix34(CreateOrientationYPR(ypr), viewTM.GetTranslation());
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viewTM = viewTM * Matrix34::CreateTranslationMat(t);
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SetViewTM(viewTM);
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@@ -138,14 +138,11 @@ CViewportTitleDlg::CViewportTitleDlg(QWidget* pParent)
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connect(this, &CViewportTitleDlg::ActionTriggered, MainWindow::instance()->GetActionManager(), &ActionManager::ActionTriggered);
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AZ::VR::VREventBus::Handler::BusConnect();
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OnInitDialog();
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}
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CViewportTitleDlg::~CViewportTitleDlg()
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{
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AZ::VR::VREventBus::Handler::BusDisconnect();
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GetISystem()->GetISystemEventDispatcher()->RemoveListener(this);
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GetIEditor()->UnregisterNotifyListener(this);
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@@ -236,10 +233,6 @@ void CViewportTitleDlg::SetupOverflowMenu()
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connect(m_audioMuteAction, &QAction::triggered, this, &CViewportTitleDlg::OnBnClickedMuteAudio);
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overFlowMenu->addAction(m_audioMuteAction);
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m_enableVRAction = new QAction("Enable VR Preview", overFlowMenu);
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connect(m_enableVRAction, &QAction::triggered, this, &CViewportTitleDlg::OnBnClickedEnableVR);
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overFlowMenu->addAction(m_enableVRAction);
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overFlowMenu->addSeparator();
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m_enableGridSnappingAction = new QAction("Enable Grid Snapping", overFlowMenu);
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@@ -305,16 +298,6 @@ void CViewportTitleDlg::OnInitDialog()
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connect(displayInfoHelper, &CViewportTitleDlgDisplayInfoHelper::ViewportInfoStatusUpdated, this, &CViewportTitleDlg::UpdateDisplayInfo);
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UpdateDisplayInfo();
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// This is here just in case this class hasn't been created before
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// a VR headset was initialized
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m_enableVRAction->setEnabled(false);
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if (AZ::VR::HMDDeviceRequestBus::GetTotalNumOfEventHandlers() != 0)
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{
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m_enableVRAction->setEnabled(true);
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}
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AZ::VR::VREventBus::Handler::BusConnect();
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QFontMetrics metrics({});
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int width = static_cast<int>(metrics.boundingRect("-9999.99").width() * m_fieldWidthMultiplier);
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@@ -931,23 +914,6 @@ void CViewportTitleDlg::UpdateMuteActionText()
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}
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}
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void CViewportTitleDlg::OnHMDInitialized()
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{
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m_enableVRAction->setEnabled(true);
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}
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|
||||
void CViewportTitleDlg::OnHMDShutdown()
|
||||
{
|
||||
m_enableVRAction->setEnabled(false);
|
||||
}
|
||||
|
||||
void CViewportTitleDlg::OnBnClickedEnableVR()
|
||||
{
|
||||
gSettings.bEnableGameModeVR = !gSettings.bEnableGameModeVR;
|
||||
|
||||
m_enableVRAction->setText(gSettings.bEnableGameModeVR ? tr("Disable VR Preview") : tr("Enable VR Preview"));
|
||||
}
|
||||
|
||||
inline double Round(double fVal, double fStep)
|
||||
{
|
||||
if (fStep > 0.f)
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
#include <AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.h>
|
||||
#include <AzQtComponents/Components/Widgets/SpinBox.h>
|
||||
|
||||
#include <HMDBus.h>
|
||||
#endif
|
||||
|
||||
// CViewportTitleDlg dialog
|
||||
@@ -44,7 +43,6 @@ class CViewportTitleDlg
|
||||
: public QWidget
|
||||
, public IEditorNotifyListener
|
||||
, public ISystemEventListener
|
||||
, public AZ::VR::VREventBus::Handler
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
@@ -85,13 +83,6 @@ protected:
|
||||
void OnToggleHelpers();
|
||||
void UpdateDisplayInfo();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/// VR Event Bus Implementation
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void OnHMDInitialized() override;
|
||||
void OnHMDShutdown() override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SetupCameraDropdownMenu();
|
||||
void SetupResolutionDropdownMenu();
|
||||
void SetupViewportInformationMenu();
|
||||
@@ -140,7 +131,6 @@ protected:
|
||||
|
||||
void OnBnClickedGotoPosition();
|
||||
void OnBnClickedMuteAudio();
|
||||
void OnBnClickedEnableVR();
|
||||
|
||||
void UpdateMuteActionText();
|
||||
|
||||
@@ -168,7 +158,6 @@ protected:
|
||||
QAction* m_fullInformationAction = nullptr;
|
||||
QAction* m_compactInformationAction = nullptr;
|
||||
QAction* m_audioMuteAction = nullptr;
|
||||
QAction* m_enableVRAction = nullptr;
|
||||
QAction* m_enableGridSnappingAction = nullptr;
|
||||
QAction* m_enableAngleSnappingAction = nullptr;
|
||||
QComboBox* m_cameraSpeed = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user