Updates to Goto Position to work with the new camera system (#1212)
* add support for 'GoTo Position' to work with the new camera enabled * small updates to move away from more legacy calls * minor formatting change * ensure values are converted from degrees to radians * revert change to use Enumerate viewport call * remove formatting changes from SandboxIntegration
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@@ -267,14 +267,12 @@ AZ_POP_DISABLE_WARNING
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m_levelExtension = EditorUtils::LevelFile::GetDefaultFileExtension();
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m_playerViewTM.SetIdentity();
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GetIEditor()->RegisterNotifyListener(this);
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AZ::Interface<IEditorCameraController>::Register(this);
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}
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AZ_PUSH_DISABLE_WARNING(4273, "-Wunknown-warning-option")
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CGameEngine::~CGameEngine()
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{
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AZ_POP_DISABLE_WARNING
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AZ::Interface<IEditorCameraController>::Unregister(this);
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GetIEditor()->UnregisterNotifyListener(this);
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m_pISystem->GetIMovieSystem()->SetCallback(NULL);
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@@ -349,38 +347,6 @@ static void CmdGotoEditor(IConsoleCmdArgs* pArgs)
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}
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}
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void CGameEngine::SetCurrentViewPosition(const AZ::Vector3& position)
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{
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CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
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if (pRenderViewport)
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{
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CUndo undo("Set Current View Position");
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if (CUndo::IsRecording())
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{
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CUndo::Record(new CUndoViewPosition());
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}
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Matrix34 tm = pRenderViewport->GetViewTM();
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tm.SetTranslation(Vec3(position.GetX(), position.GetY(), position.GetZ()));
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pRenderViewport->SetViewTM(tm);
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}
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}
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void CGameEngine::SetCurrentViewRotation(const AZ::Vector3& rotation)
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{
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CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
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if (pRenderViewport)
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{
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CUndo undo("Set Current View Rotation");
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if (CUndo::IsRecording())
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{
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CUndo::Record(new CUndoViewRotation());
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}
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Matrix34 tm = pRenderViewport->GetViewTM();
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tm.SetRotationXYZ(Ang3(DEG2RAD(rotation.GetX()), DEG2RAD(rotation.GetY()), DEG2RAD(rotation.GetZ())), tm.GetTranslation());
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pRenderViewport->SetViewTM(tm);
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}
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}
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AZ::Outcome<void, AZStd::string> CGameEngine::Init(
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bool bPreviewMode,
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bool bTestMode,
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