Add an LyShine client API target (#6829)

* Reduce the need to link with LyShine static lib in other gems

Signed-off-by: abrmich <abrmich@amazon.com>

* Add UiBasics.Builders to VirtualGamepad.Builders alias

Signed-off-by: abrmich <abrmich@amazon.com>

* Add UiBasics to LyShine gem's metadata

Signed-off-by: abrmich <abrmich@amazon.com>

* Change include to a forward declaration

Signed-off-by: abrmich <abrmich@amazon.com>
This commit is contained in:
michabr
2022-01-13 12:56:34 -08:00
committed by GitHub
parent 34d74857f5
commit 193f529b9c
31 changed files with 125 additions and 99 deletions
+2 -2
View File
@@ -20,7 +20,7 @@
#include <AzCore/Math/MatrixUtils.h>
#include <AzCore/Debug/Trace.h>
#include <LyShine/Draw2d.h>
#include <LyShine/IDraw2d.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
@@ -449,7 +449,7 @@ void UiRenderer::DebugDisplayTextureData(int recordingOption)
// local function to write a line of text (with a background rect) and increment Y offset
AZStd::function<void(const char*, const AZ::Vector3&)> WriteLine = [&](const char* buffer, const AZ::Vector3& color)
{
CDraw2d::TextOptions textOptions = draw2d->GetDefaultTextOptions();
IDraw2d::TextOptions textOptions = draw2d->GetDefaultTextOptions();
textOptions.color = color;
AZ::Vector2 textSize = draw2d->GetTextSize(buffer, fontSize, &textOptions);
AZ::Vector2 rectTopLeft = AZ::Vector2(xOffset - 2, yOffset);