Add an LyShine client API target (#6829)
* Reduce the need to link with LyShine static lib in other gems Signed-off-by: abrmich <abrmich@amazon.com> * Add UiBasics.Builders to VirtualGamepad.Builders alias Signed-off-by: abrmich <abrmich@amazon.com> * Add UiBasics to LyShine gem's metadata Signed-off-by: abrmich <abrmich@amazon.com> * Change include to a forward declaration Signed-off-by: abrmich <abrmich@amazon.com>
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@@ -20,7 +20,7 @@
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#include <AzCore/Math/MatrixUtils.h>
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#include <AzCore/Debug/Trace.h>
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#include <LyShine/Draw2d.h>
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#include <LyShine/IDraw2d.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC MEMBER FUNCTIONS
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@@ -449,7 +449,7 @@ void UiRenderer::DebugDisplayTextureData(int recordingOption)
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// local function to write a line of text (with a background rect) and increment Y offset
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AZStd::function<void(const char*, const AZ::Vector3&)> WriteLine = [&](const char* buffer, const AZ::Vector3& color)
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{
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CDraw2d::TextOptions textOptions = draw2d->GetDefaultTextOptions();
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IDraw2d::TextOptions textOptions = draw2d->GetDefaultTextOptions();
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textOptions.color = color;
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AZ::Vector2 textSize = draw2d->GetTextSize(buffer, fontSize, &textOptions);
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AZ::Vector2 rectTopLeft = AZ::Vector2(xOffset - 2, yOffset);
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