Add an LyShine client API target (#6829)
* Reduce the need to link with LyShine static lib in other gems Signed-off-by: abrmich <abrmich@amazon.com> * Add UiBasics.Builders to VirtualGamepad.Builders alias Signed-off-by: abrmich <abrmich@amazon.com> * Add UiBasics to LyShine gem's metadata Signed-off-by: abrmich <abrmich@amazon.com> * Change include to a forward declaration Signed-off-by: abrmich <abrmich@amazon.com>
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@@ -6,7 +6,7 @@
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*
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*/
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#include <LyShine/Draw2d.h>
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#include "Draw2d.h"
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#include <LyShine/UiRenderFormats.h>
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#include "LyShinePassDataBus.h"
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@@ -215,7 +215,7 @@ void CDraw2d::DrawImageAligned(AZ::Data::Instance<AZ::RPI::Image> image, AZ::Vec
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HAlign horizontalAlignment, VAlign verticalAlignment,
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float opacity, float rotation, const AZ::Vector2* minMaxTexCoords, ImageOptions* imageOptions)
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{
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AZ::Vector2 alignedPosition = Align(position, size, horizontalAlignment, verticalAlignment);
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AZ::Vector2 alignedPosition = Draw2dHelper::Align(position, size, horizontalAlignment, verticalAlignment);
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DrawImage(image, alignedPosition, size, opacity, rotation, &position, minMaxTexCoords, imageOptions);
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}
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@@ -524,40 +524,6 @@ void CDraw2d::SetSortKey(int64_t key)
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// PUBLIC STATIC FUNCTIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::Vector2 CDraw2d::Align(AZ::Vector2 position, AZ::Vector2 size,
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HAlign horizontalAlignment, VAlign verticalAlignment)
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{
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AZ::Vector2 result = AZ::Vector2::CreateZero();
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switch (horizontalAlignment)
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{
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case HAlign::Left:
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result.SetX(position.GetX());
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break;
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case HAlign::Center:
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result.SetX(position.GetX() - size.GetX() * 0.5f);
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break;
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case HAlign::Right:
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result.SetX(position.GetX() - size.GetX());
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break;
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}
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switch (verticalAlignment)
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{
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case VAlign::Top:
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result.SetY(position.GetY());
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break;
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case VAlign::Center:
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result.SetY(position.GetY() - size.GetY() * 0.5f);
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break;
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case VAlign::Bottom:
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result.SetY(position.GetY() - size.GetY());
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break;
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}
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return result;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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AZ::Data::Instance<AZ::RPI::Image> CDraw2d::LoadTexture(const AZStd::string& pathName)
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{
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