Add an LyShine client API target (#6829)

* Reduce the need to link with LyShine static lib in other gems

Signed-off-by: abrmich <abrmich@amazon.com>

* Add UiBasics.Builders to VirtualGamepad.Builders alias

Signed-off-by: abrmich <abrmich@amazon.com>

* Add UiBasics to LyShine gem's metadata

Signed-off-by: abrmich <abrmich@amazon.com>

* Change include to a forward declaration

Signed-off-by: abrmich <abrmich@amazon.com>
This commit is contained in:
michabr
2022-01-13 12:56:34 -08:00
committed by GitHub
parent 34d74857f5
commit 193f529b9c
31 changed files with 125 additions and 99 deletions
+2 -36
View File
@@ -6,7 +6,7 @@
*
*/
#include <LyShine/Draw2d.h>
#include "Draw2d.h"
#include <LyShine/UiRenderFormats.h>
#include "LyShinePassDataBus.h"
@@ -215,7 +215,7 @@ void CDraw2d::DrawImageAligned(AZ::Data::Instance<AZ::RPI::Image> image, AZ::Vec
HAlign horizontalAlignment, VAlign verticalAlignment,
float opacity, float rotation, const AZ::Vector2* minMaxTexCoords, ImageOptions* imageOptions)
{
AZ::Vector2 alignedPosition = Align(position, size, horizontalAlignment, verticalAlignment);
AZ::Vector2 alignedPosition = Draw2dHelper::Align(position, size, horizontalAlignment, verticalAlignment);
DrawImage(image, alignedPosition, size, opacity, rotation, &position, minMaxTexCoords, imageOptions);
}
@@ -524,40 +524,6 @@ void CDraw2d::SetSortKey(int64_t key)
// PUBLIC STATIC FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::Vector2 CDraw2d::Align(AZ::Vector2 position, AZ::Vector2 size,
HAlign horizontalAlignment, VAlign verticalAlignment)
{
AZ::Vector2 result = AZ::Vector2::CreateZero();
switch (horizontalAlignment)
{
case HAlign::Left:
result.SetX(position.GetX());
break;
case HAlign::Center:
result.SetX(position.GetX() - size.GetX() * 0.5f);
break;
case HAlign::Right:
result.SetX(position.GetX() - size.GetX());
break;
}
switch (verticalAlignment)
{
case VAlign::Top:
result.SetY(position.GetY());
break;
case VAlign::Center:
result.SetY(position.GetY() - size.GetY() * 0.5f);
break;
case VAlign::Bottom:
result.SetY(position.GetY() - size.GetY());
break;
}
return result;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::Data::Instance<AZ::RPI::Image> CDraw2d::LoadTexture(const AZStd::string& pathName)
{