Added a CriticalAssetsCompiled Lifecycle event (#6469)

The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
lumberyard-employee-dm
2022-01-10 15:21:04 -06:00
committed by GitHub
parent df7a2fbd9d
commit 18ea4ba6a8
19 changed files with 233 additions and 113 deletions
@@ -97,19 +97,38 @@ namespace AzFramework
AZStd::vector<AZStd::string> registeredAssetPaths;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(registeredAssetPaths, &AZ::Data::AssetCatalogRequests::GetRegisteredAssetPaths);
const char* dependencyXmlPattern = "*_dependencies.xml";
constexpr const char* dependencyXmlPattern = "_dependencies.xml";
for (const AZStd::string& assetPath : registeredAssetPaths)
{
if (!AZStd::wildcard_match(dependencyXmlPattern, assetPath.c_str()))
if (assetPath.ends_with(dependencyXmlPattern))
{
continue;
}
if (!m_excludeFileQueryManager.get()->LoadEngineDependencies(assetPath))
{
AZ_Error("ExcludeFileComponent", false, "Failed to add assets referenced from %s to the blocked list", assetPath.c_str());
AZ_VerifyError("ExcludeFileComponent", m_excludeFileQueryManager.get()->LoadEngineDependencies(assetPath),
"Failed to add assets referenced from %s to the blocked list", assetPath.c_str());
}
}
}
void ExcludeFileComponent::OnCatalogAssetChanged(const AZ::Data::AssetId& assetId)
{
// Reload any modified "<name>_dependencies.xml" files
AZ::IO::Path assetPath;
auto GetAssetPath = [&assetId, &assetPath](AZ::Data::AssetCatalogRequests* assetCatalogRequests)
{
assetPath = assetCatalogRequests->GetAssetPathById(assetId);
};
AZ::Data::AssetCatalogRequestBus::Broadcast(AZStd::move(GetAssetPath));
constexpr const char* dependencyXmlPattern = "_dependencies.xml";
if (assetPath.Native().ends_with(dependencyXmlPattern))
{
AZ_VerifyError("ExcludeFileComponent", m_excludeFileQueryManager.get()->LoadEngineDependencies(assetPath.Native()),
"Failed to add assets referenced from %s to the blocked list", assetPath.c_str());
}
}
void ExcludeFileComponent::OnCatalogAssetAdded(const AZ::Data::AssetId& assetId)
{
OnCatalogAssetChanged(assetId);
}
}
}
@@ -65,6 +65,8 @@ namespace AzFramework
void Deactivate() override;
void OnCatalogLoaded(const char* catalogFile) override;
void OnCatalogAssetChanged(const AZ::Data::AssetId& assetId) override;
void OnCatalogAssetAdded(const AZ::Data::AssetId& assetId) override;
static void Reflect(AZ::ReflectContext* context);
@@ -8,6 +8,7 @@
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Spawnable/SpawnableMetaData.h>
@@ -61,15 +62,6 @@ namespace AzFramework
m_entitiesManager.ProcessQueue(SpawnableEntitiesManager::CommandQueuePriority::High);
}
void SpawnableSystemComponent::OnCatalogLoaded([[maybe_unused]] const char* catalogFile)
{
if (!m_catalogAvailable)
{
m_catalogAvailable = true;
LoadRootSpawnableFromSettingsRegistry();
}
}
uint64_t SpawnableSystemComponent::AssignRootSpawnable(AZ::Data::Asset<Spawnable> rootSpawnable)
{
uint32_t generation = 0;
@@ -157,20 +149,29 @@ namespace AzFramework
// Register with AssetDatabase
AZ_Assert(AZ::Data::AssetManager::IsReady(), "Spawnables can't be registered because the Asset Manager is not ready yet.");
AZ::Data::AssetManager::Instance().RegisterHandler(&m_assetHandler, AZ::AzTypeInfo<Spawnable>::Uuid());
// Register with AssetCatalog
AZ::Data::AssetCatalogRequestBus::Broadcast(
&AZ::Data::AssetCatalogRequestBus::Events::EnableCatalogForAsset, AZ::AzTypeInfo<Spawnable>::Uuid());
AZ::Data::AssetCatalogRequestBus::Broadcast(
&AZ::Data::AssetCatalogRequestBus::Events::AddExtension, Spawnable::FileExtension);
AssetCatalogEventBus::Handler::BusConnect();
// Register for the CriticalAssetsCompiled lifecycle event to trigger the loading of the root spawnable
auto settingsRegistry = AZ::SettingsRegistry::Get();
AZ_Assert(settingsRegistry, "Unable to change root spawnable callback because Settings Registry is not available.");
auto LifecycleCallback = [this](AZStd::string_view, AZ::SettingsRegistryInterface::Type)
{
LoadRootSpawnableFromSettingsRegistry();
};
AZ::ComponentApplicationLifecycle::RegisterHandler(*settingsRegistry, m_criticalAssetsHandler,
AZStd::move(LifecycleCallback), "CriticalAssetsCompiled");
RootSpawnableNotificationBus::Handler::BusConnect();
AZ::TickBus::Handler::BusConnect();
auto registry = AZ::SettingsRegistry::Get();
AZ_Assert(registry, "Unable to change root spawnable callback because Settings Registry is not available.");
m_registryChangeHandler = registry->RegisterNotifier([this](AZStd::string_view path, AZ::SettingsRegistryInterface::Type /*type*/)
m_registryChangeHandler = settingsRegistry->RegisterNotifier([this](AZStd::string_view path, AZ::SettingsRegistryInterface::Type /*type*/)
{
if (path.starts_with(RootSpawnableRegistryKey))
{
@@ -187,13 +188,14 @@ namespace AzFramework
AZ::TickBus::Handler::BusDisconnect();
RootSpawnableNotificationBus::Handler::BusDisconnect();
AssetCatalogEventBus::Handler::BusDisconnect();
// Unregister Lifecycle event handler
m_criticalAssetsHandler = {};
if (m_catalogAvailable)
if (m_rootSpawnableId.IsValid())
{
ReleaseRootSpawnable();
// The SpawnalbleSystemComponent needs to guarantee there's no more processing left to do by the
// The SpawnableSystemComponent needs to guarantee there's no more processing left to do by the
// entity manager before it can safely destroy it on shutdown, but also to make sure that are no
// more calls to the callback registered to the root spawnable as that accesses this component.
m_rootSpawnableContainer.Clear();
@@ -210,8 +212,6 @@ namespace AzFramework
void SpawnableSystemComponent::LoadRootSpawnableFromSettingsRegistry()
{
AZ_Assert(m_catalogAvailable, "Attempting to load root spawnable while the catalog is not available yet.");
auto registry = AZ::SettingsRegistry::Get();
AZ_Assert(registry, "Unable to check for root spawnable because the Settings Registry is not available.");
@@ -12,7 +12,6 @@
#include <AzCore/Component/TickBus.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/parallel/atomic.h>
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <AzFramework/Spawnable/RootSpawnableInterface.h>
#include <AzFramework/Spawnable/Spawnable.h>
#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
@@ -25,7 +24,6 @@ namespace AzFramework
: public AZ::Component
, public AZ::TickBus::Handler
, public AZ::SystemTickBus::Handler
, public AssetCatalogEventBus::Handler
, public RootSpawnableInterface::Registrar
, public RootSpawnableNotificationBus::Handler
{
@@ -63,12 +61,6 @@ namespace AzFramework
void OnSystemTick() override;
//
// AssetCatalogEventBus
//
void OnCatalogLoaded(const char* catalogFile) override;
//
// RootSpawnableInterface
//
@@ -97,6 +89,6 @@ namespace AzFramework
AZ::SettingsRegistryInterface::NotifyEventHandler m_registryChangeHandler;
AZ::Data::AssetId m_rootSpawnableId;
bool m_catalogAvailable{ false };
AZ::SettingsRegistryInterface::NotifyEventHandler m_criticalAssetsHandler;
};
} // namespace AzFramework