diff --git a/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h b/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h index 0f8ee60efd..e69de29bb2 100644 --- a/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h +++ b/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h @@ -1,68 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ -#pragma once - -#include - -namespace AZ -{ - class Transform; - class Matrix3x3; - class Vector3; -} - -namespace AzFramework -{ - //! The debug camera allows the user control over the view through mouse + keyboard and/or - //! controller while the game still uses the view camera for everything else. This can for - //! instance be used to debug occlusion culling as all occlusion calculates will be done - //! from the view camera, so the debug camera makes it possible to check if hidden objects - //! are correctly culled. - //! This class can be useful to validate a hypothetical camera-based look-ahead asset streaming system. - //! The developer can update the camera location using this EBus, without requiring to move the viewport camera. - class DebugCameraInterface - : public AZ::EBusTraits - { - public: - enum class Mode - { - FreeFloating, //< Controls move the debug camera through the world. - Fixed, //< The debug camera stays in the position it was navigated to and control is handed back to the game. - Disabled, //< Debug camera is disabled. - - Unknown - }; - - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - - //! Sets the debug camera in free floating, fixed or disabled mode. - virtual void SetMode(Mode mode) = 0; - //! Returns the current mode the debug camera is in. - virtual Mode GetMode() const = 0; - - //! Retrieves the world position of the debug camera. This is the same position that can be retrieved - //! from GetTransform. - virtual void GetPosition(AZ::Vector3& result) const = 0; - //! Retrieves the view orientation of the debub camera. This is the same orientation that can be retrieved - //! from GetTransform. - virtual void GetView(AZ::Matrix3x3& result) const = 0; - //! Get the world transform for the debug camera. - virtual void GetTransform(AZ::Transform& result) const = 0; - }; - using DebugCameraBus = AZ::EBus; - - //! The debug camera sends out notifications about some changes. This interface provides access to these. - class DebugCameraEventsInterface - : public AZ::EBusTraits - { - public: - //! Called when the debug camera moves, usually due to user interaction. - virtual void DebugCameraMoved(const AZ::Transform& world) {} - }; - using DebugCameraEventsBus = AZ::EBus; -} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/azframework_files.cmake b/Code/Framework/AzFramework/AzFramework/azframework_files.cmake index 87108040b2..9af049a7c1 100644 --- a/Code/Framework/AzFramework/AzFramework/azframework_files.cmake +++ b/Code/Framework/AzFramework/AzFramework/azframework_files.cmake @@ -77,8 +77,6 @@ set(FILES Asset/Benchmark/BenchmarkSettingsAsset.h CommandLine/CommandLine.h CommandLine/CommandRegistrationBus.h - Debug/DebugCameraBus.h - feature_options.cmake Viewport/ViewportBus.h Viewport/ViewportBus.cpp Viewport/ViewportColors.h