Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -415,7 +415,7 @@ namespace NvCloth
const MCore::DualQuaternion& skinningDualQuaternion = m_skinningDualQuaternions.at(jointIndex);
float flip = AZ::GetSign(vertexSkinningTransform.mReal.Dot(skinningDualQuaternion.mReal));
float flip = AZ::GetSign(vertexSkinningTransform.m_real.Dot(skinningDualQuaternion.m_real));
vertexSkinningTransform += skinningDualQuaternion * jointWeight * flip;
}
// Normalizing the dual quaternion as the GPU shaders do. This will remove the scale from the transform.