Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -156,8 +156,8 @@ namespace SimulatedObjectSetupTests
struct AddSimulatedJointAndChildrenParams
{
AZ::u32 jointIndex;
size_t expectedSimulatedJointCount;
AZ::u32 m_jointIndex;
size_t m_expectedSimulatedJointCount;
};
class AddSimulatedJointAndChildrenFixture
@@ -177,8 +177,8 @@ namespace SimulatedObjectSetupTests
SimulatedObjectSetup setup(&actor);
SimulatedObject* object = setup.AddSimulatedObject();
object->AddSimulatedJointAndChildren(GetParam().jointIndex);
EXPECT_EQ(object->GetSimulatedJoints().size(), GetParam().expectedSimulatedJointCount);
object->AddSimulatedJointAndChildren(GetParam().m_jointIndex);
EXPECT_EQ(object->GetSimulatedJoints().size(), GetParam().m_expectedSimulatedJointCount);
}
INSTANTIATE_TEST_CASE_P(Test, AddSimulatedJointAndChildrenFixture,