Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -156,8 +156,8 @@ namespace SimulatedObjectSetupTests
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struct AddSimulatedJointAndChildrenParams
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{
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AZ::u32 jointIndex;
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size_t expectedSimulatedJointCount;
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AZ::u32 m_jointIndex;
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size_t m_expectedSimulatedJointCount;
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};
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class AddSimulatedJointAndChildrenFixture
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@@ -177,8 +177,8 @@ namespace SimulatedObjectSetupTests
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SimulatedObjectSetup setup(&actor);
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SimulatedObject* object = setup.AddSimulatedObject();
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object->AddSimulatedJointAndChildren(GetParam().jointIndex);
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EXPECT_EQ(object->GetSimulatedJoints().size(), GetParam().expectedSimulatedJointCount);
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object->AddSimulatedJointAndChildren(GetParam().m_jointIndex);
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EXPECT_EQ(object->GetSimulatedJoints().size(), GetParam().m_expectedSimulatedJointCount);
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}
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INSTANTIATE_TEST_CASE_P(Test, AddSimulatedJointAndChildrenFixture,
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