Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -31,14 +31,14 @@ namespace EMotionFX
// Create an actor instance and make sure it is in the scheduler.
ActorInstance* actorInstance = ActorInstance::Create(actor.get());
EXPECT_EQ(scheduler->GetNumScheduleSteps(), 1) << "The actor instance should be part of the scheduler.";
EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances.size(), 1) << "The step should hold exactly one actor instance.";
EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances[0], actorInstance) << "The actor instance should be part of the step.";
EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances.size(), 1) << "The step should hold exactly one actor instance.";
EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances[0], actorInstance) << "The actor instance should be part of the step.";
// Insert the actor instance manually again and make sure there is no duplicate.
scheduler->RecursiveInsertActorInstance(actorInstance);
EXPECT_EQ(scheduler->GetNumScheduleSteps(), 1) << "The actor instance should be part of the scheduler.";
EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances.size(), 1) << "The step should hold exactly one actor instance.";
EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances[0], actorInstance) << "The actor instance should be part of the step.";
EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances.size(), 1) << "The step should hold exactly one actor instance.";
EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances[0], actorInstance) << "The actor instance should be part of the step.";
actorInstance->Destroy();
}