Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -31,14 +31,14 @@ namespace EMotionFX
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// Create an actor instance and make sure it is in the scheduler.
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ActorInstance* actorInstance = ActorInstance::Create(actor.get());
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EXPECT_EQ(scheduler->GetNumScheduleSteps(), 1) << "The actor instance should be part of the scheduler.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances.size(), 1) << "The step should hold exactly one actor instance.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances[0], actorInstance) << "The actor instance should be part of the step.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances.size(), 1) << "The step should hold exactly one actor instance.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances[0], actorInstance) << "The actor instance should be part of the step.";
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// Insert the actor instance manually again and make sure there is no duplicate.
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scheduler->RecursiveInsertActorInstance(actorInstance);
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EXPECT_EQ(scheduler->GetNumScheduleSteps(), 1) << "The actor instance should be part of the scheduler.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances.size(), 1) << "The step should hold exactly one actor instance.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances[0], actorInstance) << "The actor instance should be part of the step.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances.size(), 1) << "The step should hold exactly one actor instance.";
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EXPECT_EQ(scheduler->GetScheduleStep(0).m_actorInstances[0], actorInstance) << "The actor instance should be part of the step.";
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actorInstance->Destroy();
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}
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