Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
@@ -35,11 +35,11 @@ namespace EMotionFX
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MotionSystem* motionSystem = actorInstance->GetMotionSystem();
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PlayBackInfo playBackInfo;
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playBackInfo.mBlendInTime = 1.0f;
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playBackInfo.mBlendOutTime = 1.0f;
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playBackInfo.mNumLoops = 1;
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playBackInfo.mPlayNow = false;
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playBackInfo.mFreezeAtLastFrame = false;
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playBackInfo.m_blendInTime = 1.0f;
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playBackInfo.m_blendOutTime = 1.0f;
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playBackInfo.m_numLoops = 1;
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playBackInfo.m_playNow = false;
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playBackInfo.m_freezeAtLastFrame = false;
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// Add 2 motions to the queue
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const MotionInstance* motionInstance1 = motionSystem->PlayMotion(motion1, &playBackInfo);
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@@ -106,10 +106,10 @@ namespace EMotionFX
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MotionSystem* motionSystem = actorInstance->GetMotionSystem();
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PlayBackInfo playBackInfo;
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playBackInfo.mBlendInTime = 1.0f;
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playBackInfo.mBlendOutTime = 1.0f;
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playBackInfo.mNumLoops = EMFX_LOOPFOREVER;
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playBackInfo.mPlayNow = true;
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playBackInfo.m_blendInTime = 1.0f;
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playBackInfo.m_blendOutTime = 1.0f;
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playBackInfo.m_numLoops = EMFX_LOOPFOREVER;
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playBackInfo.m_playNow = true;
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const MotionInstance* walkInstance = motionSystem->PlayMotion(walk, &playBackInfo);
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@@ -163,11 +163,11 @@ namespace EMotionFX
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MotionSystem* motionSystem = actorInstance->GetMotionSystem();
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PlayBackInfo playBackInfo;
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playBackInfo.mBlendInTime = 1.0f;
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playBackInfo.mBlendOutTime = 1.0f;
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playBackInfo.mNumLoops = 1;
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playBackInfo.mPlayNow = false;
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playBackInfo.mFreezeAtLastFrame = false;
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playBackInfo.m_blendInTime = 1.0f;
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playBackInfo.m_blendOutTime = 1.0f;
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playBackInfo.m_numLoops = 1;
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playBackInfo.m_playNow = false;
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playBackInfo.m_freezeAtLastFrame = false;
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// Add 2 motions to the queue
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const MotionInstance* motionInstance1 = motionSystem->PlayMotion(motion1, &playBackInfo);
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