Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -35,11 +35,11 @@ namespace EMotionFX
MotionSystem* motionSystem = actorInstance->GetMotionSystem();
PlayBackInfo playBackInfo;
playBackInfo.mBlendInTime = 1.0f;
playBackInfo.mBlendOutTime = 1.0f;
playBackInfo.mNumLoops = 1;
playBackInfo.mPlayNow = false;
playBackInfo.mFreezeAtLastFrame = false;
playBackInfo.m_blendInTime = 1.0f;
playBackInfo.m_blendOutTime = 1.0f;
playBackInfo.m_numLoops = 1;
playBackInfo.m_playNow = false;
playBackInfo.m_freezeAtLastFrame = false;
// Add 2 motions to the queue
const MotionInstance* motionInstance1 = motionSystem->PlayMotion(motion1, &playBackInfo);
@@ -106,10 +106,10 @@ namespace EMotionFX
MotionSystem* motionSystem = actorInstance->GetMotionSystem();
PlayBackInfo playBackInfo;
playBackInfo.mBlendInTime = 1.0f;
playBackInfo.mBlendOutTime = 1.0f;
playBackInfo.mNumLoops = EMFX_LOOPFOREVER;
playBackInfo.mPlayNow = true;
playBackInfo.m_blendInTime = 1.0f;
playBackInfo.m_blendOutTime = 1.0f;
playBackInfo.m_numLoops = EMFX_LOOPFOREVER;
playBackInfo.m_playNow = true;
const MotionInstance* walkInstance = motionSystem->PlayMotion(walk, &playBackInfo);
@@ -163,11 +163,11 @@ namespace EMotionFX
MotionSystem* motionSystem = actorInstance->GetMotionSystem();
PlayBackInfo playBackInfo;
playBackInfo.mBlendInTime = 1.0f;
playBackInfo.mBlendOutTime = 1.0f;
playBackInfo.mNumLoops = 1;
playBackInfo.mPlayNow = false;
playBackInfo.mFreezeAtLastFrame = false;
playBackInfo.m_blendInTime = 1.0f;
playBackInfo.m_blendOutTime = 1.0f;
playBackInfo.m_numLoops = 1;
playBackInfo.m_playNow = false;
playBackInfo.m_freezeAtLastFrame = false;
// Add 2 motions to the queue
const MotionInstance* motionInstance1 = motionSystem->PlayMotion(motion1, &playBackInfo);