Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -137,7 +137,7 @@ namespace EMotionFX
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AZ::Transform currentTransform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
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const AZ::Vector3 actorInstancePosition = actorInstance->GetWorldSpaceTransform().mPosition;
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const AZ::Vector3 actorInstancePosition = actorInstance->GetWorldSpaceTransform().m_position;
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const AZ::Vector3 positionDelta = actorInstancePosition - currentTransform.GetTranslation();
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EXPECT_CALL(testBus, ExtractMotion(testing::_, testing::_));
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