Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -137,7 +137,7 @@ namespace EMotionFX
AZ::Transform currentTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(currentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM);
const AZ::Vector3 actorInstancePosition = actorInstance->GetWorldSpaceTransform().mPosition;
const AZ::Vector3 actorInstancePosition = actorInstance->GetWorldSpaceTransform().m_position;
const AZ::Vector3 positionDelta = actorInstancePosition - currentTransform.GetTranslation();
EXPECT_CALL(testBus, ExtractMotion(testing::_, testing::_));