Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -27,11 +27,11 @@ namespace EMotionFX
{
struct ExtractEventsParams
{
void (*eventFactory)(MotionEventTrack* track);
float startTime;
float endTime;
EPlayMode playMode;
std::vector<EventInfo> expectedEvents;
void (*m_eventFactory)(MotionEventTrack* track);
float m_startTime;
float m_endTime;
EPlayMode m_playMode;
std::vector<EventInfo> m_expectedEvents;
};
void PrintTo(const EMotionFX::EventInfo::EventState& state, ::std::ostream* os)
@@ -52,7 +52,7 @@ namespace EMotionFX
void PrintTo(const EMotionFX::EventInfo& event, ::std::ostream* os)
{
*os << "Time: " << event.mTimeValue
*os << "Time: " << event.m_timeValue
<< " State: "
;
PrintTo(event.m_eventState, os);
@@ -60,23 +60,23 @@ namespace EMotionFX
void PrintTo(const ExtractEventsParams& object, ::std::ostream* os)
{
if (object.eventFactory == &MakeNoEvents)
if (object.m_eventFactory == &MakeNoEvents)
{
*os << "Events: 0";
}
else if (object.eventFactory == &MakeOneEvent)
else if (object.m_eventFactory == &MakeOneEvent)
{
*os << "Events: 1";
}
else if (object.eventFactory == &MakeTwoEvents)
else if (object.m_eventFactory == &MakeTwoEvents)
{
*os << "Events: 2";
}
else if (object.eventFactory == &MakeThreeEvents)
else if (object.m_eventFactory == &MakeThreeEvents)
{
*os << "Events: 3";
}
else if (object.eventFactory == &MakeThreeRangedEvents)
else if (object.m_eventFactory == &MakeThreeRangedEvents)
{
*os << "Events: 3 (ranged)";
}
@@ -84,15 +84,15 @@ namespace EMotionFX
{
*os << "Events: Unknown";
}
*os << " Start time: " << object.startTime
<< " End time: " << object.endTime
<< " Play mode: " << ((object.playMode == EPlayMode::PLAYMODE_FORWARD) ? "Forward" : "Backward")
*os << " Start time: " << object.m_startTime
<< " End time: " << object.m_endTime
<< " Play mode: " << ((object.m_playMode == EPlayMode::PLAYMODE_FORWARD) ? "Forward" : "Backward")
<< " Expected events: ["
;
for (const auto& entry : object.expectedEvents)
for (const auto& entry : object.m_expectedEvents)
{
PrintTo(entry, os);
if (&entry != &(*(object.expectedEvents.end() - 1)))
if (&entry != &(*(object.m_expectedEvents.end() - 1)))
{
*os << ", ";
}
@@ -148,7 +148,7 @@ namespace EMotionFX
m_motion->GetEventTable()->AutoCreateSyncTrack(m_motion);
m_track = m_motion->GetEventTable()->GetSyncTrack();
GetParam().eventFactory(m_track);
GetParam().m_eventFactory(m_track);
m_actor = ActorFactory::CreateAndInit<SimpleJointChainActor>(5);
@@ -178,11 +178,11 @@ namespace EMotionFX
const ExtractEventsParams& params = GetParam();
// Call the function being tested
func(params.startTime, params.endTime, params.playMode, m_motionInstance);
func(params.m_startTime, params.m_endTime, params.m_playMode, m_motionInstance);
// ProcessEvents filters out the ACTIVE events, remove those from our expected results
AZStd::vector<EventInfo> expectedEvents;
for (const EventInfo& event : params.expectedEvents)
for (const EventInfo& event : params.m_expectedEvents)
{
if (event.m_eventState != EventInfo::ACTIVE || m_shouldContainActiveEvents)
{
@@ -195,7 +195,7 @@ namespace EMotionFX
{
const EventInfo& gotEvent = m_buffer->GetEvent(i);
const EventInfo& expectedEvent = expectedEvents[i];
EXPECT_EQ(gotEvent.mTimeValue, expectedEvent.mTimeValue);
EXPECT_EQ(gotEvent.m_timeValue, expectedEvent.m_timeValue);
EXPECT_EQ(gotEvent.m_eventState, expectedEvent.m_eventState);
}
}