Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -82,7 +82,7 @@ namespace EMotionFX
m_morphSetup->AddMorphTarget(morphTarget);
// Without this call, the bind pose does not know about newly added
// morph target (mMorphWeights.GetLength() == 0)
// morph target (m_morphWeights.size() == 0)
m_actor->ResizeTransformData();
m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false);