Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -22,9 +22,9 @@ protected:
void SetUp() override
{
m_azNormalizedVector3_a = AZ::Vector3(s_x1, s_y1, s_z1);
m_azNormalizedVector3_a.Normalize();
m_azQuaternion_a = AZ::Quaternion::CreateFromAxisAngle(m_azNormalizedVector3_a, s_angle_a);
m_azNormalizedVector3A = AZ::Vector3(s_x1, s_y1, s_z1);
m_azNormalizedVector3A.Normalize();
m_azQuaternionA = AZ::Quaternion::CreateFromAxisAngle(m_azNormalizedVector3A, s_angle_a);
}
void TearDown() override
@@ -117,8 +117,8 @@ protected:
static const float s_y1;
static const float s_z1;
static const float s_angle_a;
AZ::Vector3 m_azNormalizedVector3_a;
AZ::Quaternion m_azQuaternion_a;
AZ::Vector3 m_azNormalizedVector3A;
AZ::Quaternion m_azQuaternionA;
};
const float EmotionFXMathLibTests::s_toleranceHigh = 0.00001f;