Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -22,9 +22,9 @@ protected:
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void SetUp() override
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{
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m_azNormalizedVector3_a = AZ::Vector3(s_x1, s_y1, s_z1);
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m_azNormalizedVector3_a.Normalize();
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m_azQuaternion_a = AZ::Quaternion::CreateFromAxisAngle(m_azNormalizedVector3_a, s_angle_a);
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m_azNormalizedVector3A = AZ::Vector3(s_x1, s_y1, s_z1);
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m_azNormalizedVector3A.Normalize();
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m_azQuaternionA = AZ::Quaternion::CreateFromAxisAngle(m_azNormalizedVector3A, s_angle_a);
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}
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void TearDown() override
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@@ -117,8 +117,8 @@ protected:
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static const float s_y1;
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static const float s_z1;
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static const float s_angle_a;
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AZ::Vector3 m_azNormalizedVector3_a;
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AZ::Quaternion m_azQuaternion_a;
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AZ::Vector3 m_azNormalizedVector3A;
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AZ::Quaternion m_azQuaternionA;
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};
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const float EmotionFXMathLibTests::s_toleranceHigh = 0.00001f;
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