Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -168,15 +168,15 @@ namespace EMotionFX
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const AZStd::vector<EMotionFX::AnimGraphNode::Port>& parameterNodeOutputPorts = parameterNode->GetOutputPorts();
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for (const EMotionFX::AnimGraphNode::Port& port : parameterNodeOutputPorts)
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{
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uint32 paramIndex = parameterNode->GetParameterIndex(port.mPortID);
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uint32 paramIndex = parameterNode->GetParameterIndex(port.m_portId);
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if (paramIndex == boolXParamIndexOutcome.GetValue())
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{
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boolXOutputPortIndex = port.mPortID;
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boolXOutputPortIndex = port.m_portId;
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portIndicesFound++;
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}
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else if (paramIndex == boolYParamIndexOutcome.GetValue())
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{
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boolYOutputPortIndex = port.mPortID;
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boolYOutputPortIndex = port.m_portId;
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portIndicesFound++;
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}
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}
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