Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -168,15 +168,15 @@ namespace EMotionFX
const AZStd::vector<EMotionFX::AnimGraphNode::Port>& parameterNodeOutputPorts = parameterNode->GetOutputPorts();
for (const EMotionFX::AnimGraphNode::Port& port : parameterNodeOutputPorts)
{
uint32 paramIndex = parameterNode->GetParameterIndex(port.mPortID);
uint32 paramIndex = parameterNode->GetParameterIndex(port.m_portId);
if (paramIndex == boolXParamIndexOutcome.GetValue())
{
boolXOutputPortIndex = port.mPortID;
boolXOutputPortIndex = port.m_portId;
portIndicesFound++;
}
else if (paramIndex == boolYParamIndexOutcome.GetValue())
{
boolYOutputPortIndex = port.mPortID;
boolYOutputPortIndex = port.m_portId;
portIndicesFound++;
}
}